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path: root/drivers/windows/stream_peer_tcp_winsock.cpp
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* Unify StreamPeerTCP/TCP_Server with NetSocket APIFabio Alessandrelli2018-09-121-375/+0
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* Merge pull request #18279 from RandomShaper/allow-naive-httpMax Hilbrunner2018-05-261-0/+1
|\ | | | | Allow body-up-to-EOF HTTP responses
| * Allow body-up-to-EOF HTTP responsesPedro J. Estébanez2018-05-221-0/+1
| | | | | | | | | | | | Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state. Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
* | Various coverity scan fixes for networkingFabio Alessandrelli2018-04-211-1/+3
|/ | | | Fix FreeBSD websocket compilation error
* Display set_nodelay to GDScriptMarlon Henry Schweigert2018-01-301-1/+1
| | | | | | | | | | | Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Move windows networking class to drivers/windows/Fabio Alessandrelli2017-12-151-0/+371
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock.