| Commit message (Expand) | Author | Age | Files | Lines |
* | Move glad files to thirdparty dir | Rémi Verschelde | 2017-01-06 | 4 | -5817/+9 |
* | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 4 | -522/+5 |
* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 2 | -0/+18 |
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| * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 2 | -0/+18 |
* | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 6 | -28/+28 |
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 2 | -2/+2 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 43 | -106/+27798 |
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| * | WIP particle system | Juan Linietsky | 2017-01-01 | 9 | -145/+517 |
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -21/+83 |
| * | begin work on new particle system | reduz | 2016-12-30 | 5 | -21/+384 |
| * | now it really works on window for real | reduz | 2016-12-25 | 1 | -3/+35 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 4 | -7/+20 |
| * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 3 | -0/+8 |
| * | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 |
| * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 2 | -3/+4 |
| * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -78/+20 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 6 | -31/+100 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 6 | -17/+87 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 5 | -9/+9 |
| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 5 | -15/+627 |
| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 4 | -32/+471 |
| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 5 | -5/+329 |
| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 7 | -10/+487 |
| * | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 10 | -7/+732 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 11 | -32/+344 |
| * | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 5 | -359/+57 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 15 | -77/+1122 |
| * | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 2 | -4/+25 |
| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 7 | -124/+591 |
| * | implemented immediates | Juan Linietsky | 2016-11-23 | 2 | -23/+177 |
| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 4 | -15/+161 |
| * | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 14 | -2232/+13802 |
| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 5 | -59/+642 |
| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 6 | -29/+285 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 6 | -59/+219 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 8 | -99/+1376 |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 8 | -495/+705 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 10 | -309/+1678 |
| * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 4 | -12/+493 |
| * | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 11 | -220/+579 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 9 | -180/+1343 |
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 8 | -8/+590 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 10 | -25/+2258 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 11 | -116/+1828 |
| * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 5 | -17/+75 |
| * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 2 | -8/+8 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 26 | -169/+6162 |