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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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Replace Array return types with TypedArray
kobewi
2022-08-22
8
-29
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+29
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Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
2
-16
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+23
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Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-13
2
-16
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+23
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Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
5
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+22
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
5
-21
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+22
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Merge pull request #64461 from bitsawer/fix_windows_list_dir
Max Hilbrunner
2022-08-20
1
-0
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+2
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Fix Windows list dir handle leak
bitsawer
2022-08-15
1
-0
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+2
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
3
-22
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+46
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
3
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+46
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Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-18
1
-2
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Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-17
1
-1
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+4
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Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
1
-1
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+4
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Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-12
1
-3
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+3
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Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
4
-471
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+471
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For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-09
2
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+35
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Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
1
-1
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+1
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Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-08
1
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+1
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Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-29
1
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+1
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
4
-3
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+4
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Merge pull request #63992 from qarmin/check_also_GLES3
Rémi Verschelde
2022-08-06
1
-0
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+2
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Check also GLES3 in CI
Rafał Mikrut
2022-08-06
1
-0
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+2
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Merge pull request #62787 from RandomShaper/vk_object_name
Rémi Verschelde
2022-08-06
1
-7
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+59
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Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-07-06
1
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+59
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Merge pull request #63951 from reduz/framebuffer-cache
Clay John
2022-08-05
2
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+32
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Add a Framebuffer cache
Juan Linietsky
2022-08-05
2
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+32
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[Net] IP uses print_verbose when getaddrinfo fails.
Fabio Alessandrelli
2022-08-05
1
-2
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+2
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
2
-13
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+13
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Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
1
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+7
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Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-04
1
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+18
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Merge pull request #49058 from madmiraal/add-override-fileaccess
Rémi Verschelde
2022-08-02
4
-80
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+80
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Add override keywords to DirAccess derived classes
Marcel Admiraal
2022-08-02
2
-42
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+42
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Add override keywords to FileAccess derived classes
Marcel Admiraal
2022-08-02
2
-38
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+38
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Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
1
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+5
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Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-02
3
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+15
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Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
3
-0
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+15
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Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
5
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+19
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Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
1
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+3
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Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
1
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+3
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Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init
Rémi Verschelde
2022-08-01
1
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+4
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Initialise singleton in RendererSceneGLES3
Bastiaan Olij
2022-08-01
1
-0
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+4
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Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-08-01
1
-2
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+5
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Treat specular less than 0.02 as occlusion
clayjohn
2022-07-31
1
-2
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+5
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Merge pull request #61647 from KoBeWi/SaverResource
Rémi Verschelde
2022-07-29
2
-2
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+2
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Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
2
-2
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+2
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fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
2
-28
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+2
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Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
2
-330
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+58
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
2
-330
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+58
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
8
-185
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+185
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
8
-185
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+185
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
2
-2
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+2
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