index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #65016 from timothyqiu/skin-data
Rémi Verschelde
2022-09-07
1
-0
/
+4
|
\
|
*
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
Haoyu Qiu
2022-08-29
1
-0
/
+4
*
|
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-09-07
1
-1
/
+1
*
|
Fix rendering when using WebGL2.
clayjohn
2022-09-06
4
-308
/
+6
*
|
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-06
1
-1
/
+1
|
\
\
|
*
|
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
1
-1
/
+1
*
|
|
Fix various uninitialized member pointers
Rémi Verschelde
2022-09-06
1
-1
/
+1
|
/
/
*
|
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...
bruvzg
2022-09-03
2
-14
/
+1
*
|
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
2
-2
/
+2
|
\
\
|
*
|
Change Array arguments to TypedArray
kobewi
2022-09-01
2
-2
/
+2
*
|
|
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
4
-69
/
+69
|
\
\
\
|
*
|
|
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
4
-69
/
+69
|
|
/
/
*
|
|
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
4
-136
/
+226
*
|
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
8
-60
/
+163
|
/
/
*
|
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
2
-8
/
+1
*
|
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
4
-6
/
+51
|
\
\
|
*
|
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
4
-6
/
+51
*
|
|
Merge pull request #65066 from aaronfranke/str-path-join
Rémi Verschelde
2022-08-30
4
-27
/
+27
|
\
\
\
|
*
|
|
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
4
-27
/
+27
*
|
|
|
Merge pull request #64883 from RandomShaper/vk_swapchain_sizing
Rémi Verschelde
2022-08-30
2
-26
/
+21
|
\
\
\
\
|
|
/
/
/
|
/
|
|
|
|
*
|
|
Let platforms override the sizing of Vulkan swapchain and window
Pedro J. Estébanez
2022-08-25
2
-26
/
+21
*
|
|
|
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
5
-7
/
+7
|
|
_
|
/
|
/
|
|
*
|
|
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
2
-4
/
+4
|
\
\
\
|
*
|
|
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
2
-4
/
+4
|
|
/
/
*
|
|
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
7
-64
/
+111
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
7
-64
/
+111
*
|
|
Merge pull request #64776 from YuriSizov/import-images-moar-flags
Rémi Verschelde
2022-08-25
2
-3
/
+3
|
\
\
\
|
*
|
|
Make `ImageLoader` take bit field flags
Yuri Sizov
2022-08-23
2
-3
/
+3
*
|
|
|
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-1
/
+1
*
|
|
|
Merge pull request #64607 from RandomShaper/safe_audio_threading
Rémi Verschelde
2022-08-25
11
-71
/
+64
|
\
\
\
\
|
|
/
/
/
|
/
|
|
|
|
*
|
|
Make audio thread control flags safe
Pedro J. Estébanez
2022-08-19
11
-71
/
+64
*
|
|
|
Replace Array return types with TypedArray
kobewi
2022-08-22
8
-29
/
+29
|
|
/
/
|
/
|
|
*
|
|
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
2
-16
/
+23
|
\
\
\
|
*
|
|
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-13
2
-16
/
+23
|
|
|
/
|
|
/
|
*
|
|
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
5
-21
/
+22
|
\
\
\
|
*
|
|
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
5
-21
/
+22
|
|
|
/
|
|
/
|
*
|
|
Merge pull request #64461 from bitsawer/fix_windows_list_dir
Max Hilbrunner
2022-08-20
1
-0
/
+2
|
\
\
\
|
*
|
|
Fix Windows list dir handle leak
bitsawer
2022-08-15
1
-0
/
+2
*
|
|
|
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
3
-22
/
+46
|
\
\
\
\
|
|
_
|
/
/
|
/
|
|
|
|
*
|
|
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
3
-22
/
+46
*
|
|
|
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-18
1
-2
/
+2
*
|
|
|
Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-17
1
-1
/
+4
|
\
\
\
\
|
|
_
|
/
/
|
/
|
|
|
|
*
|
|
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
1
-1
/
+4
|
|
|
/
|
|
/
|
*
/
|
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-12
1
-3
/
+3
|
/
/
*
|
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
4
-471
/
+471
*
|
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-09
2
-0
/
+35
*
|
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
1
-1
/
+1
*
|
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-08
1
-0
/
+1
|
\
\
|
*
|
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-29
1
-0
/
+1
*
|
|
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
4
-3
/
+4
[next]