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Redot Engine – Multi-platform 2D and 3D game engine
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on ma...
bruvzg
2023-08-08
4
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+135
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Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
2
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
2
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+3
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Merge pull request #79693 from bruvzg/com_ath
Rémi Verschelde
2023-08-07
1
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[Windows] Initialize COM as apartment-threaded.
bruvzg
2023-07-20
1
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+1
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Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
Rémi Verschelde
2023-08-04
1
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libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
Rémi Verschelde
2023-08-04
1
-20
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+20
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PulseAudio: Remove get_latency() caching
Luke Hubmayer-Werner
2023-08-04
1
-14
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+11
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Initialize shader placeholders up front
clayjohn
2023-08-03
1
-29
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+33
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Merge pull request #80071 from darksylinc/matias-fixes2
Yuri Sizov
2023-08-01
1
-6
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+19
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Fix validation layer warnings
Matias N. Goldberg
2023-07-30
1
-6
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+19
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Merge pull request #80070 from clayjohn/GLES3-depth-prepass
Yuri Sizov
2023-08-01
1
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Enable depth writes during shadow pass and depth pass. Disable during color pass
clayjohn
2023-07-30
1
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+3
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Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Yuri Sizov
2023-08-01
2
-4
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+14
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Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
2
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+14
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Merge pull request #79876 from LRFLEW/mobalpha
Yuri Sizov
2023-07-31
3
-9
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+2
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Fix transparent viewport backgrounds with custom clear color
LRFLEW
2023-07-30
3
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+2
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Fix uninitialized variable ending up sent to Vulkan
Matias N. Goldberg
2023-07-29
1
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Merge pull request #79142 from BastiaanOlij/register_render_buffers
Yuri Sizov
2023-07-27
2
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
2
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Merge pull request #79883 from clayjohn/GLES3-shader-cache-dir
Yuri Sizov
2023-07-26
1
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+4
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Check if shader cache directory is available before using cache
clayjohn
2023-07-25
1
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Add custom texture create function
Bastiaan Olij
2023-07-26
4
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+29
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Merge pull request #79884 from Dragoncraft89/master
Yuri Sizov
2023-07-25
1
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+2
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Fix dangling pointers in _clean_up_swap_chain
Florian Kothmeier
2023-07-25
1
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+2
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Merge pull request #79866 from adamscott/fix-file-permissions-web
Yuri Sizov
2023-07-25
1
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Fix file permissions for the web platform
Adam Scott
2023-07-25
1
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Merge pull request #79865 from clayjohn/discard-shader
Yuri Sizov
2023-07-25
2
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+9
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Fix use of discard in shaders
Clay
2023-07-24
2
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+9
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Merge pull request #79812 from ParsleighScumble/parsleigh/init-sky-scene-state
Yuri Sizov
2023-07-25
1
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Use defaults to initialize sky data in case of no sky
Parsleigh Scumble
2023-07-24
1
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+93
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Merge pull request #79849 from bitsawer/fix_particles_and_compute_threading
Yuri Sizov
2023-07-24
1
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+2
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Fix Vulkan multithreaded compute list and GPU particle processing
bitsawer
2023-07-24
1
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Merge pull request #79772 from Malcolmnixon/gles-skeletons
Yuri Sizov
2023-07-24
1
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+1
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Unbind the framebuffer when updating meshes.
Malcolm Nixon
2023-07-21
1
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Merge pull request #79685 from LRFLEW/glinval
Yuri Sizov
2023-07-24
1
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GLES3: Don't call glTexParameter* for invalid filter and repeat modes
LRFLEW
2023-07-21
1
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+16
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Merge pull request #79660 from bitsawer/fix_opengl_multimesh
Yuri Sizov
2023-07-24
1
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+6
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Fix GLES3 multimesh rendering when using colors or custom data
bitsawer
2023-07-20
1
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+6
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Merge pull request #79526 from Zylann/fix_rd_thread_safe
Yuri Sizov
2023-07-21
1
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+12
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Add missing thread-safe method macros to RD Vulkan submit and sync
Marc Gilleron
2023-07-18
1
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+12
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Merge pull request #79568 from LRFLEW/glaniso
Yuri Sizov
2023-07-21
1
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GLES3: reset anisotropic filtering when changing texture filtering mode
LRFLEW
2023-07-17
1
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+5
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[Net] Explicitly handle buffer errors in send/recv
Fabio Alessandrelli
2023-07-19
2
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+21
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Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-23
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+66
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Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-1
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+1
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
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+6
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
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+6
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Merge pull request #78168 from clayjohn/GLES3-gaussian-rt
Yuri Sizov
2023-07-12
4
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+122
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Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
clayjohn
2023-06-12
4
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+122
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