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| * | Fix rendering of ImmediateGeometry with UVsHenrik Andersson2017-08-031-7/+7
| * | Make it possible to render ImmediateGeometryHenrik Andersson2017-08-031-0/+5
* | | Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-076-12/+12
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| * | | Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-076-12/+12
* | | | Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
* | | | Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
* | | | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-5/+15
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| * | | Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-5/+15
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* | | RGTC and S3TC are now always enabled on desktop, given the spect dictates the...Juan Linietsky2017-08-061-2/+4
* | | Use vertex distance instead of z, fixes #9108Juan Linietsky2017-08-061-1/+1
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* | remove meaningless print line from editor consoleIndah Sylvia2017-08-021-1/+0
* | Few small GI Probe fixesJuan Linietsky2017-07-291-3/+7
* | Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
* | added an optional parameter to OS symbol lookupKarroffel2017-07-272-4/+8
* | Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* | Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-264-54/+98
* | Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
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| * | add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
* | | Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
* | | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-235-5/+5
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| * | | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-226-6/+6
* | | | Several changes to better run in mobile.Juan Linietsky2017-07-2213-155/+445
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* / / -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1912-35/+26
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* | -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-176-29/+27
* | get_executable_path slight change to make it work under OpenBSDDavid Carlier2017-07-161-2/+2
* | Many fixes to improve GI Probe qualityJuan Linietsky2017-07-154-13/+42
* | Fix to make voxel cone tracing work properly againJuan Linietsky2017-07-151-1/+1
* | -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-153-23/+21
* | Lots of work on Audio & Physics engine:Juan Linietsky2017-07-152-9/+26
* | Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-086-22/+20
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| * | Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-086-22/+20
* | | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-082-16/+29
* | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-087-6/+84
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* | -Added triplanar mapping modesJuan Linietsky2017-07-083-12/+50
* | Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky2017-07-052-3/+17
* | Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-055-18/+27
* | Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-045-87/+272
* | -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-302-9/+119
* | Fixed NinePatches not working on HTML5Robert Hernandez2017-06-281-1/+1
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-2612-62/+182
* | Ability to restart particle system with a function callJuan Linietsky2017-06-252-0/+38
* | BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-256-37/+39
* | -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-243-2/+70
* | Small fixes required to get platformer to work.Juan Linietsky2017-06-234-3/+43
* | -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-213-62/+112
* | 2D GPU Particles working..Juan Linietsky2017-06-215-1/+215
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-182-13/+37
* | Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-174-52/+99
* | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-1/+7
* | Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-3/+18