| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson | 2017-08-03 | 1 | -7/+7 |
| | * | | Make it possible to render ImmediateGeometry | Henrik Andersson | 2017-08-03 | 1 | -0/+5 |
| * | | | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | 2017-08-07 | 6 | -12/+12 |
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| | * | | | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 6 | -12/+12 |
| * | | | | Re-revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -2/+2 |
| * | | | | Revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -4/+4 |
| * | | | | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde | 2017-08-07 | 1 | -5/+15 |
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| | * | | | Fix double finalisation of audio drivers | Marcelo Fernandez | 2017-08-02 | 1 | -5/+15 |
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| * | | | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky | 2017-08-06 | 1 | -2/+4 |
| * | | | Use vertex distance instead of z, fixes #9108 | Juan Linietsky | 2017-08-06 | 1 | -1/+1 |
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| * | | remove meaningless print line from editor console | Indah Sylvia | 2017-08-02 | 1 | -1/+0 |
| * | | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -3/+7 |
| * | | Add missing max. number of samples (MSAA) check | bruvzg | 2017-07-27 | 1 | -0/+7 |
| * | | added an optional parameter to OS symbol lookup | Karroffel | 2017-07-27 | 2 | -4/+8 |
| * | | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 |
| * | | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 4 | -54/+98 |
| * | | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | 2017-07-24 | 1 | -6/+2 |
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| | * | | add missing framebuffer check | BastiaanOlij | 2017-07-20 | 1 | -6/+2 |
| * | | | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev | 2017-07-24 | 1 | -21/+21 |
| * | | | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | 2017-07-23 | 5 | -5/+5 |
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| | * | | | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 6 | -6/+6 |
| * | | | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 13 | -155/+445 |
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| * / / | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 12 | -35/+26 |
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| * | | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 6 | -29/+27 |
| * | | get_executable_path slight change to make it work under OpenBSD | David Carlier | 2017-07-16 | 1 | -2/+2 |
| * | | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 4 | -13/+42 |
| * | | Fix to make voxel cone tracing work properly again | Juan Linietsky | 2017-07-15 | 1 | -1/+1 |
| * | | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 3 | -23/+21 |
| * | | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 2 | -9/+26 |
| * | | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 6 | -22/+20 |
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| | * | | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 6 | -22/+20 |
| * | | | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 2 | -16/+29 |
| * | | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 7 | -6/+84 |
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| * | | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 3 | -12/+50 |
| * | | Fixed bug regarding to strange black shapes appearing in ice from material te... | Juan Linietsky | 2017-07-05 | 2 | -3/+17 |
| * | | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 5 | -18/+27 |
| * | | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky | 2017-07-04 | 5 | -87/+272 |
| * | | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 2 | -9/+119 |
| * | | Fixed NinePatches not working on HTML5 | Robert Hernandez | 2017-06-28 | 1 | -1/+1 |
| * | | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 12 | -62/+182 |
| * | | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 2 | -0/+38 |
| * | | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 6 | -37/+39 |
| * | | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 3 | -2/+70 |
| * | | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 4 | -3/+43 |
| * | | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 3 | -62/+112 |
| * | | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 5 | -1/+215 |
| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 2 | -13/+37 |
| * | | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 4 | -52/+99 |
| * | | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 2 | -1/+7 |
| * | | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 3 | -3/+18 |