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* Merge pull request #90993 from darksylinc/matias-TheForgeRémi Verschelde2024-08-228-76/+869
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| * Add debug utilities for VulkanMatias N. Goldberg2024-08-218-76/+869
* | Merge pull request #95921 from akien-mga/scons-validate-opt-in-driversRémi Verschelde2024-08-221-0/+10
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| * | SCons: Better validation for platform-specific opt-in driversRémi Verschelde2024-08-211-0/+10
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* | Merge pull request #95790 from aaronfranke/rect-aabb-supportRémi Verschelde2024-08-221-1/+1
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| * Simplify and fix Rect2/AABB get_support functionAaron Franke2024-08-191-1/+1
* | Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-2014-0/+9211
* | macOS/iOS: Fix various warnings when targeting newer SDKsStuart Carnie2024-08-201-8/+13
* | Merge pull request #95838 from olawlor/vertex65536bugfixRémi Verschelde2024-08-201-1/+1
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| * | Fix GLES3 crash with Mesh surface with exactly 65536 verticesOrion Lawlor2024-08-201-1/+1
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* | Merge pull request #91818 from rburing/fti_multimeshRémi Verschelde2024-08-202-48/+61
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| * | Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-182-48/+61
* | | Merge pull request #89919 from BlueCube3310/bicubic-lightmapRémi Verschelde2024-08-207-0/+108
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| * | | Implement support for bicubic lightmap filteringBlueCube33102024-08-197-0/+108
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* | | Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrixRémi Verschelde2024-08-201-0/+10
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| * | Add model_normal_matrix for fragment shaderjsjtxietian2024-08-201-0/+10
* | | Merge pull request #94785 from Chaosus/shader_fix_samplers_orderRémi Verschelde2024-08-191-7/+3
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| * | | Fix texture samplers to not being last in the property listYuri Rubinsky2024-07-291-7/+3
* | | | Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_s...Rémi Verschelde2024-08-192-18/+17
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| * | | | Fix Parallax2D repeats being not relative to its transformkleonc2024-08-192-18/+17
* | | | | Merge pull request #95662 from clayjohn/GLES3-sky-fogRémi Verschelde2024-08-192-4/+45
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| * | | | | Add fixed fog to the sky in the Compatibility rendererclayjohn2024-08-172-4/+45
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* | | | | Merge pull request #92213 from clayjohn/ambient-disabledRémi Verschelde2024-08-191-9/+8
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| * | | | Disable all sources of ambient light when `ambient_light_disabled` render mod...clayjohn2024-05-211-9/+8
* | | | | Merge pull request #95536 from jsjtxietian/rename-alpha-scissorRémi Verschelde2024-08-161-1/+1
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| * | | | Fix undefined `alpha_scissor` in standard shaderjsjtxietian2024-08-151-1/+1
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* | | | Merge pull request #95452 from clayjohn/GLES3-skeletonRémi Verschelde2024-08-161-1/+1
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| * | | | Increase precision of skeleton transforms in the skeleton shader in the Compa...clayjohn2024-08-121-1/+1
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* | | | Merge pull request #95433 from dsnopek/openxr-composition-layers-srgbRémi Verschelde2024-08-161-0/+7
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| * | | | OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our...David Snopek2024-08-121-0/+7
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* | | | Merge pull request #95143 from TV4Fun/fix_non_windows_library_loadRémi Verschelde2024-08-161-1/+1
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| * | | | Fix reload of GDExtension libraries in framework package on macosJoel Croteau2024-08-081-1/+1
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* | | | Merge pull request #94835 from MileyHollenberg/bugfix-powervr-gpu-crashRémi Verschelde2024-08-163-2/+8
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| * | | | Fixed crash on PowerVR GE8320 GPUsMiley Hollenberg2024-07-303-2/+8
* | | | | Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fastRémi Verschelde2024-08-161-6/+17
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| * | | | | D3D12: Be explicit about all-resources texture barriersPedro J. Estébanez2024-07-251-6/+17
* | | | | | Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grpsRémi Verschelde2024-08-161-10/+25
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| * | | | | D3D12: Avoid validation warnings about zero-sized barrier groupsDario2024-07-251-10/+25
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* | | | | Merge pull request #95074 from RandomShaper/d3d12_exit_crashRémi Verschelde2024-08-081-0/+5
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| * | | | | D3D12: Avoid crash on exitPedro J. Estébanez2024-08-021-0/+5
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* / | | | D3D12: Avoid cases of redundant render target clearsPedro J. Estébanez2024-08-021-0/+1
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* | | / Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-292-3/+3
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* | | Remove linearization of canvas modulate in GLES3 backendclayjohn2024-07-241-9/+4
* | | Linearize color if HDR 2D is onFeiyue Zhang2024-07-241-4/+9
* | | Merge pull request #94628 from Chaosus/rendering_fix_crashRémi Verschelde2024-07-231-1/+2
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| * | | Fix crash when assigning more textures than expected to texture arrayYuri Rubinsky2024-07-221-1/+2
* | | | Merge pull request #94564 from rothej/fix-94183Rémi Verschelde2024-07-231-10/+2
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| * | | | Fix FOG shader issue in Compatibility modeJoshua Rothe2024-07-231-10/+2
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* / / / GLES3: Fix directional shadow on Metal ANGLEcosformula2024-07-231-17/+19
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* | | Merge pull request #93931 from /fix-compatibility-depth_prepass_alphaRémi Verschelde2024-07-201-1/+1
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