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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
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Fixed reversed custom AABB null check when recalculating multimesh AABBs
Arman Elgudzhyan
2024-02-18
1
-2
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+2
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Add optional depth fog
Eidolon
2024-02-17
3
-4
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+38
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Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
Rémi Verschelde
2024-02-17
1
-8
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+21
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Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
Dario
2024-02-15
1
-8
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+21
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Merge pull request #88325 from akien-mga/texture-formats
Rémi Verschelde
2024-02-17
1
-4
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+1
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Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-4
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+1
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
2
-4
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+30
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Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
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+7
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Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
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+7
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Merge pull request #86966 from Muller-Castro/value2ref-core
Rémi Verschelde
2024-02-15
6
-10
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+10
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Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
6
-10
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+10
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Add `--no-header` option to clean output
Anatoli Babenia
2024-02-15
1
-1
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+1
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Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Rémi Verschelde
2024-02-13
1
-2
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+2
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Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
ACB
2024-02-11
1
-2
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+2
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Merge pull request #88254 from bruvzg/dxil_load
Rémi Verschelde
2024-02-13
2
-6
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+50
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[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
2
-6
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+50
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Merge pull request #88144 from GNSS-Stylist/ConDotFix
Rémi Verschelde
2024-02-13
1
-1
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+6
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Fix invalid file path handling in Windows when there is dot in the file name
GNSS-Stylist
2024-02-13
1
-1
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+6
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
4
-5
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+21
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
17
-5098
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+4296
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Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
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+8
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Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
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+8
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
2
-4
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+4
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[Windows] Fix windows is_path_invalid, and apply it to directory creation.
bruvzg
2024-02-09
3
-7
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+11
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
5
-21
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+68
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Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
5
-21
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+68
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Fix various typos with codespell
Rémi Verschelde
2024-02-07
1
-1
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+1
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OpenGL: Implement 3D Texture support
Alula
2024-02-05
6
-74
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+420
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Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Rémi Verschelde
2024-02-02
1
-2
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+6
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Direct3D 12: Avoid terrible leak related to command allocators
Pedro J. Estébanez
2024-01-31
1
-2
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+6
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Add Wayland support
Riteo
2024-01-30
1
-2
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+5
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Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Rémi Verschelde
2024-01-29
1
-1
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+1
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Significantly improve the speed of shader compilation in compatibility backend
clayjohn
2024-01-24
1
-1
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+1
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Merge pull request #87688 from AThousandShips/what_is_this
Rémi Verschelde
2024-01-29
1
-1
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+1
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Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
1
-1
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+1
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Merge pull request #87670 from RandomShaper/d3d12_16bit
Rémi Verschelde
2024-01-29
1
-0
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+7
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Direct3D 12: Query support for 16-bit operations
Pedro J. Estébanez
2024-01-28
1
-0
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+7
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Merge pull request #87624 from bruvzg/dx12_old_mingw
Rémi Verschelde
2024-01-29
2
-3
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+5
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...
bruvzg
2024-01-26
2
-3
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+5
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Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Rémi Verschelde
2024-01-29
2
-6
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+3
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Direct3D 12: Fix and enable custom debug printing
Pedro J. Estébanez
2024-01-25
2
-6
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+3
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Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...
Dario
2024-01-26
1
-0
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+47
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Merge pull request #87482 from RandomShaper/d3d12_spacey
Rémi Verschelde
2024-01-26
1
-10
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+6
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Direct3D 12: Let NIR runtime data and push constants use the same register sc...
Pedro J. Estébanez
2024-01-22
1
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+6
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Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Rémi Verschelde
2024-01-26
8
-82
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+529
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
8
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+529
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Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Rémi Verschelde
2024-01-26
1
-2
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+2
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Add a python script to install Direct3D 12 SDK components.
MrBBBaiXue
2024-01-24
1
-2
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+2
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Yuri Sizov
2024-01-25
2
-6
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+2
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Clean up outdated `USE_LIGHT_SHADER_CODE` usage
jsjtxietian
2024-01-24
2
-6
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+2
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