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* Fixed reversed custom AABB null check when recalculating multimesh AABBsArman Elgudzhyan2024-02-181-2/+2
* Add optional depth fogEidolon2024-02-173-4/+38
* Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fixRémi Verschelde2024-02-171-8/+21
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| * Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.Dario2024-02-151-8/+21
* | Merge pull request #88325 from akien-mga/texture-formatsRémi Verschelde2024-02-171-4/+1
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| * | Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-4/+1
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* | Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-152-4/+30
* | Merge pull request #88252 from RandomShaper/d3d12_slice_of_cubeRémi Verschelde2024-02-151-5/+7
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| * | Direct3D 12: Fix cubemap slicingPedro J. Estébanez2024-02-121-5/+7
* | | Merge pull request #86966 from Muller-Castro/value2ref-coreRémi Verschelde2024-02-156-10/+10
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| * | | Add const lvalue ref to core/* container parametersMuller-Castro2024-02-146-10/+10
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* / | Add `--no-header` option to clean outputAnatoli Babenia2024-02-151-1/+1
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* | Merge pull request #88205 from 0x0ACB/thread_safe_texture_ridRémi Verschelde2024-02-131-2/+2
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| * | Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3ACB2024-02-111-2/+2
* | | Merge pull request #88254 from bruvzg/dxil_loadRémi Verschelde2024-02-132-6/+50
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| * | | [D3D12] Improve shader validation handling.bruvzg2024-02-132-6/+50
* | | | Merge pull request #88144 from GNSS-Stylist/ConDotFixRémi Verschelde2024-02-131-1/+6
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| * | | | Fix invalid file path handling in Windows when there is dot in the file nameGNSS-Stylist2024-02-131-1/+6
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* / / / Fix shadows for billboarded Sprite3D'sErik Johnson2024-02-134-5/+21
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* | | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-1217-5098/+4296
* | | Merge pull request #87570 from RandomShaper/d3d12_defensiveRémi Verschelde2024-02-121-4/+8
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| * | Direct3D 12: Make format feature check more defensivePedro J. Estébanez2024-01-251-4/+8
* | | Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-092-4/+4
* | | [Windows] Fix windows is_path_invalid, and apply it to directory creation.bruvzg2024-02-093-7/+11
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* | Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-dataRémi Verschelde2024-02-085-21/+68
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| * | Add custom shader attributes to Canvas Item ShadersGiwayume2024-01-235-21/+68
* | | Fix various typos with codespellRémi Verschelde2024-02-071-1/+1
* | | OpenGL: Implement 3D Texture supportAlula2024-02-056-74/+420
* | | Merge pull request #87795 from RandomShaper/d3d12_dont_leak_pleaseRémi Verschelde2024-02-021-2/+6
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| * | | Direct3D 12: Avoid terrible leak related to command allocatorsPedro J. Estébanez2024-01-311-2/+6
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* | | Add Wayland supportRiteo2024-01-301-2/+5
* | | Merge pull request #87553 from clayjohn/GLES3-shader-compilationRémi Verschelde2024-01-291-1/+1
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| * | | Significantly improve the speed of shader compilation in compatibility backendclayjohn2024-01-241-1/+1
* | | | Merge pull request #87688 from AThousandShips/what_is_thisRémi Verschelde2024-01-291-1/+1
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| * | | | Remove unnecessary `this->` expressionsA Thousand Ships2024-01-291-1/+1
* | | | | Merge pull request #87670 from RandomShaper/d3d12_16bitRémi Verschelde2024-01-291-0/+7
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| * | | | | Direct3D 12: Query support for 16-bit operationsPedro J. Estébanez2024-01-281-0/+7
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* | | | | Merge pull request #87624 from bruvzg/dx12_old_mingwRémi Verschelde2024-01-292-3/+5
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| * | | | | [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...bruvzg2024-01-262-3/+5
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* | | | | Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_printRémi Verschelde2024-01-292-6/+3
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| * | | | | Direct3D 12: Fix and enable custom debug printingPedro J. Estébanez2024-01-252-6/+3
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* | | | | Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...Dario2024-01-261-0/+47
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* | | | Merge pull request #87482 from RandomShaper/d3d12_spaceyRémi Verschelde2024-01-261-10/+6
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| * | | | Direct3D 12: Let NIR runtime data and push constants use the same register sc...Pedro J. Estébanez2024-01-221-10/+6
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* | | | Merge pull request #87386 from clayjohn/GLES3-lightmap-bakeRémi Verschelde2024-01-268-82/+529
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| * | | | Add GLES3 infrastructure for lightmap baking in the compatibility backendclayjohn2024-01-248-82/+529
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* | | | Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-pythonRémi Verschelde2024-01-261-2/+2
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| * | | | Add a python script to install Direct3D 12 SDK components.MrBBBaiXue2024-01-241-2/+2
* | | | | Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODEYuri Sizov2024-01-252-6/+2
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| * | | | | Clean up outdated `USE_LIGHT_SHADER_CODE` usagejsjtxietian2024-01-242-6/+2
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