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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #23502 from Rubonnek/simplified-logic
Rémi Verschelde
2018-11-05
2
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+2
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Simplified boolean logic in GLES2/3 rasterizers
Wilson E. Alvarez
2018-11-04
2
-2
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+2
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
4
-27
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+3
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Merge pull request #23125 from JFonS/fix_texture_get_data
Juan Linietsky
2018-11-01
2
-4
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+138
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Implement rasterizer texture_get_data on OpenGL ES
JFonS
2018-11-01
2
-4
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+138
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Merge pull request #23388 from eska014/html5-stubexec
Rémi Verschelde
2018-10-29
1
-0
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+6
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Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Leon Krause
2018-10-29
1
-0
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+6
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Merge pull request #23386 from eska014/buffersubdata
Rémi Verschelde
2018-10-29
3
-23
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+100
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Use BufferSubData instead of MapBufferRange in HTML5 platform
Leon Krause
2018-10-29
3
-23
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+100
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Merge pull request #23279 from marcelofg55/osx_server
Rémi Verschelde
2018-10-29
1
-1
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+1
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Server platform works on OS X too
Marcelo Fernandez
2018-10-29
1
-1
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+1
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Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-28
1
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+3
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Merge pull request #23091 from aaronfranke/mingw-warnings
Rémi Verschelde
2018-10-25
1
-3
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+6
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Fix compile warnings for Windows from Linux
Aaron Franke
2018-10-19
1
-3
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+6
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GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-25
1
-4
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+3
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Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-25
6
-4
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+10
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Add some limits on the Editor Settings
Superwaitsum
2018-10-24
6
-4
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+10
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Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Rémi Verschelde
2018-10-24
2
-1
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+32
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Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-21
2
-1
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+32
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Merge pull request #23175 from marcelofg55/input_buffer_fix
Rémi Verschelde
2018-10-24
4
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+11
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Fix possible audio input buffer issues
Marcelo Fernandez
2018-10-20
4
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+11
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GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-24
1
-1
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+1
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Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...
Dominique LaSalle
2018-10-22
1
-1
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+1
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Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-19
5
-10
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+16
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Merge pull request #22980 from CakHuri/remove-include-dupl
Rémi Verschelde
2018-10-16
1
-1
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+0
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Removed duplication of include(s):
M. Huri
2018-10-13
1
-1
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+0
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Fixed issues with audio input on some Macs
Marcelo Fernandez
2018-10-12
2
-47
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+159
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Merge pull request #22800 from QbieShay/depth_write
Rémi Verschelde
2018-10-11
1
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+1
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Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-06
1
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+1
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Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-10-08
1
-30
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+32
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Baker fixes
Juan Linietsky
2018-10-07
3
-6
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+6
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Safer getcwd in DirAccess
Fabio Alessandrelli
2018-10-07
1
-3
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+3
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Avoid possible overflow in OS_Unix readlink
Fabio Alessandrelli
2018-10-07
1
-2
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+4
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Merge pull request #22722 from akien-mga/fix-warnings
Rémi Verschelde
2018-10-07
3
-8
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+10
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Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-10-04
3
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+10
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Merge pull request #22752 from aaronfranke/equals-redundant
Rémi Verschelde
2018-10-07
2
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+7
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Remove redundant "== false" code
Aaron Franke
2018-10-06
2
-7
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+6
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Remove redundant "== true" code
Aaron Franke
2018-10-06
1
-1
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+1
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Merge pull request #22782 from eska014/gles2-uniform-precision
Rémi Verschelde
2018-10-07
1
-55
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+54
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Format GLES2 scene.glsl
Leon Krause
2018-10-06
1
-18
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+17
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Fix GLES2 uniform precision
Leon Krause
2018-10-06
1
-37
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+37
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Fix warnings in HTML5 build outside platform files
Leon Krause
2018-10-06
1
-4
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+0
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Fix CoreMidi warnings
Marcelo Fernandez
2018-10-04
2
-6
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+6
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Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-04
2
-2
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+3
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Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-03
1
-1
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+1
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Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-10-03
1
-4
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+1
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Fix warnings in Android platform
Rémi Verschelde
2018-10-03
1
-1
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+1
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Merge pull request #22672 from akien-mga/fix-warnings
Rémi Verschelde
2018-10-03
1
-0
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+3
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Fix some more warnings reported by CI
Rémi Verschelde
2018-10-03
1
-0
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+3
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vertex lit optimization for fog.
Juan Linietsky
2018-10-02
2
-2
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+71
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