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* Ensure texture hints are obeyed, fixes #24875Juan Linietsky2019-01-162-0/+26
* Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky2019-01-151-0/+5
* GLES2: Fix typo in project settingRémi Verschelde2019-01-151-2/+2
* Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky2019-01-141-5/+55
* Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky2019-01-141-0/+58
* GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde2019-01-142-119/+130
* Was not properly re-setting light uniforms, fixes #24976Juan Linietsky2019-01-142-29/+41
* Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky2019-01-141-1/+2
* GLES2: Clarify why we exclude debug code on iOSRémi Verschelde2019-01-111-6/+11
* Consistency in resource format saver/loader de-registrationRémi Verschelde2019-01-101-4/+2
* Merge pull request #24301 from marcelofg55/default_device_pulseaudioRémi Verschelde2019-01-071-0/+42
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| * PulseAudio driver will now change the device if the default system device cha...Marcelo Fernandez2018-12-121-0/+42
* | Fix background color rendering on GLES2 (linear should not be used)Juan Linietsky2019-01-071-2/+2
* | Change blend equation for canvasitemsDaeil Kim2019-01-061-5/+21
* | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde2019-01-043-0/+16
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| * | Fix wrong default target for sampler2DArrayShinryuuji2018-12-233-0/+16
* | | Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde2019-01-044-0/+21
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| * | | Override GL_positionBastiaan Olij2018-12-294-0/+21
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* | | Merge pull request #24575 from nekomatata/android-curve-textureRémi Verschelde2019-01-042-0/+23
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| * | | Fixed CurveTexture with GLES3 on AndroidPouleyKetchoupp2018-12-302-0/+23
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* | | Fix negative size rectangle drawingMarcin Zawiejski2019-01-021-4/+3
* | | Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde2019-01-011-4/+4
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| * | | fix draw_rect rotationDavid Sichma2018-12-311-4/+4
* | | | Update copyright statements to 2019Rémi Verschelde2019-01-0191-183/+180
* | | | Fix missing/malformed license headersRémi Verschelde2019-01-014-3/+4
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* | | Merge pull request #24661 from humblers/fix-unshaded-gles2Rémi Verschelde2018-12-301-1/+1
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| * | | Change unshaded logic to match with GLES3Daeil Kim2018-12-301-1/+1
* | | | Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde2018-12-301-1/+1
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| * | | | fixes glsl syntax errorAvril2018-12-291-1/+1
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* / / / Fix texture type not being initialisedBastiaan Olij2018-12-294-1/+6
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* / / -Implented 2D Mesh support for GLES2Juan Linietsky2018-12-276-19/+345
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* | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp2018-12-211-1/+1
* | GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde2018-12-217-7/+14
* | Reverse RGBA shadow test on GLES2Juan Linietsky2018-12-211-1/+1
* | Further GLES2 fixesJuan Linietsky2018-12-211-4/+6
* | Fixes to framebuffer formats for GLES2, closes #24518Juan Linietsky2018-12-211-2/+10
* | Remove usage of VAO, which does not work in GLES2Juan Linietsky2018-12-203-12/+7
* | Merge pull request #24499 from akien-mga/android-thirdpartyRémi Verschelde2018-12-201-3/+5
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| * | Android: Better identify thirdparty C/C++ codeRémi Verschelde2018-12-201-3/+5
* | | Support lights and shadows in GLES2, fixes #21853Juan Linietsky2018-12-207-29/+851
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* | Merge pull request #24485 from volzhs/system-time-msRémi Verschelde2018-12-202-0/+7
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| * | Added OS.get_system_time_msecs()volzhs2018-12-202-0/+7
* | | Style: Fix formatting in GLES2 shadersRémi Verschelde2018-12-202-3/+0
* | | fix gles2 spotlight problemGitea2018-12-201-1/+0
* | | Properly support light shaders in GLES2, fixes #21651Juan Linietsky2018-12-192-15/+18
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* | Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky2018-12-183-13/+79
* | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...Juan Linietsky2018-12-181-1/+1
* | Actually respect the low quality cubemap filter on mobile, should fix crashes...Juan Linietsky2018-12-181-0/+2
* | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientationRémi Verschelde2018-12-167-13/+64
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| * | Adding option to re-orient our skyBastiaan Olij2018-12-157-13/+64