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* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-216-19/+19
* Merge pull request #63237 from RandomShaper/amend_error_msgRémi Verschelde2022-07-202-6/+6
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| * Improve messages about VRSPedro J. Estébanez2022-07-202-6/+6
* | Improve `linuxbsd` headless building, cleanup build scriptsRiteo2022-07-201-1/+1
* | Add missing fields to VkRenderPassCreateInfo2KHR structBastiaan Olij2022-07-201-0/+2
* | Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde2022-07-181-3/+2
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| * | Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel2022-07-151-3/+2
* | | Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde2022-07-181-0/+1
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| * | | added usage_defines for SPECULAR_SHININESSDavid R2022-07-181-0/+1
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* | | Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde2022-07-181-3/+8
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| * | | Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez2022-07-181-1/+5
| * | | Improve versioning of shader binary data filesPedro J. Estébanez2022-07-181-2/+3
* | | | Update comments in vulkan_context.cppAaron Franke2022-07-171-72/+70
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* | | Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-175-196/+454
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* | Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-132-4/+4
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* Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...bruvzg2022-07-072-3/+8
* Prevent possible crash when mesh is freedYuri Rubinsky2022-07-061-0/+2
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-0620-930/+981
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| * Split dependency logicBastiaan Olij2022-06-2820-930/+981
* | Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio2022-07-062-10/+0
* | Add Desktop to file dialog drive on UnixShlomi2022-07-051-4/+13
* | Add full support for Android scoped storage.Fredia Huya-Kouadio2022-07-054-12/+1
* | Vulkan: Make `loader_get_json` "error" a verbose message on WindowsRémi Verschelde2022-07-021-9/+9
* | SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* | Use a more robust method of determining writability of bindingsPedro J. Estébanez2022-06-301-22/+8
* | Avoid manual memory management of certain arrays in Vulkan RDPedro J. Estébanez2022-06-282-19/+14
* | Fix confusion between Vulkan and RD storage buffer usage valuesPedro J. Estébanez2022-06-281-2/+1
* | Stop debug time full barriers preventing layout transitions in Vulkan RDPedro J. Estébanez2022-06-281-7/+4
* | Optimize texture update in Vulkan RDPedro J. Estébanez2022-06-281-24/+20
* | Apply some small fixes/enhancements to the Vulkan RDPedro J. Estébanez2022-06-284-30/+40
* | Consider uniform writability part of the interface of the setPedro J. Estébanez2022-06-272-3/+34
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-229-141/+257
* Clean up Hash Functionsreduz2022-06-201-7/+7
* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-172-1/+2
* Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn2022-06-1410-188/+290
* Initial TAA implementationjfons2022-06-072-4/+4
* Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij2022-06-011-0/+4
* Implement NinePatchRects in GLES3 rendererclayjohn2022-05-251-12/+12
* Merge pull request #61425 from clayjohn/GLES3-2DRémi Verschelde2022-05-265-139/+182
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| * Implement 2D Meshes and MultiMeshes in GLES3 backendclayjohn2022-05-255-139/+182
* | Merge pull request #60641 from clayjohn/Sky-ignRémi Verschelde2022-05-241-0/+1
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| * Use IGN instead of white noise for sky ditheringclayjohn2022-05-241-0/+1
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-2422-1144/+708
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* Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde2022-05-241-8/+5
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| * Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky2022-05-091-8/+5
* | Add a new HashSet templatereduz2022-05-206-17/+17
* | Fix sky updating when DirectionalLight mode changed and shader compatibility ...clayjohn2022-05-193-6/+6
* | Use range iterators for RBSet in most casesAaron Record2022-05-193-39/+39
* | Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky2022-05-181-6/+6
* | Add basic lighting to GLES3 renderer.clayjohn2022-05-1615-526/+1537