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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
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Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
6
-19
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+19
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Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
2
-6
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+6
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Improve messages about VRS
Pedro J. Estébanez
2022-07-20
2
-6
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+6
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Improve `linuxbsd` headless building, cleanup build scripts
Riteo
2022-07-20
1
-1
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+1
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Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-20
1
-0
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+2
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Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
1
-3
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+2
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Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-15
1
-3
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+2
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Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
1
-0
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+1
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added usage_defines for SPECULAR_SHININESS
David R
2022-07-18
1
-0
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+1
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Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
1
-3
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+8
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Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
1
-1
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+5
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Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-18
1
-2
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+3
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Update comments in vulkan_context.cpp
Aaron Franke
2022-07-17
1
-72
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+70
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
5
-196
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+454
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
2
-4
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+4
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Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-07
2
-3
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+8
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Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
1
-0
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+2
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
20
-930
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+981
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Split dependency logic
Bastiaan Olij
2022-06-28
20
-930
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+981
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
2
-10
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+0
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Add Desktop to file dialog drive on Unix
Shlomi
2022-07-05
1
-4
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+13
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Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
4
-12
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+1
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Vulkan: Make `loader_get_json` "error" a verbose message on Windows
Rémi Verschelde
2022-07-02
1
-9
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+9
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SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
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+1
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Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-30
1
-22
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+8
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Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
2
-19
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+14
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Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
1
-2
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+1
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Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-7
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+4
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Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-24
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+20
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Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-28
4
-30
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+40
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Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
2
-3
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+34
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
9
-141
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+257
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Clean up Hash Functions
reduz
2022-06-20
1
-7
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+7
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Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
2
-1
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+2
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Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-14
10
-188
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+290
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Initial TAA implementation
jfons
2022-06-07
2
-4
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+4
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Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-0
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+4
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Implement NinePatchRects in GLES3 renderer
clayjohn
2022-05-25
1
-12
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+12
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Merge pull request #61425 from clayjohn/GLES3-2D
Rémi Verschelde
2022-05-26
5
-139
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+182
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Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
5
-139
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+182
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Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
1
-0
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+1
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Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-0
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+1
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
22
-1144
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+708
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Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-24
1
-8
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+5
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Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
1
-8
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+5
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Add a new HashSet template
reduz
2022-05-20
6
-17
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+17
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Fix sky updating when DirectionalLight mode changed and shader compatibility ...
clayjohn
2022-05-19
3
-6
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+6
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Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
3
-39
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+39
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Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-18
1
-6
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+6
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Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
15
-526
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+1537
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