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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
4
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Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
4
-341
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+43
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Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
2
-239
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+28
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Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
2
-6
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
2
-6
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Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
2
-6
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+8
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Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-12
2
-7
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+7
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Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
2
-7
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+7
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Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
1
-1
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+1
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Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-1
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Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spot
Rémi Verschelde
2022-12-12
1
-29
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+22
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OpenGL: Fix scene shader error when using Omni or Spot but not both
Rémi Verschelde
2022-12-11
1
-29
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+22
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
2
-9
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+9
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Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-10
1
-1
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+4
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Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-08
2
-9
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+10
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Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
2
-9
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+10
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Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
1
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+3
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Properly free Skeleton RID in RenderingServer.free()
clayjohn
2022-12-07
1
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+3
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Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
Rémi Verschelde
2022-12-06
2
-26
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+21
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Fix issue where we should be using device supported version instead of instan...
Bastiaan Olij
2022-12-05
2
-26
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+21
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Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
1
-1
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+1
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Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
1
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Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-06
1
-1
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+8
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fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-04
1
-1
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+8
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Merge pull request #69634 from clayjohn/GLES3-spec
Rémi Verschelde
2022-12-06
4
-16
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+30
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Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
4
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+30
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Merge pull request #69633 from clayjohn/GLES3-textures
Rémi Verschelde
2022-12-06
1
-1
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+6
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Use internal texture name when setting texture uniform location in OpenGL ren...
clayjohn
2022-12-05
1
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+6
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Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
Rémi Verschelde
2022-12-06
1
-2
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+10
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[opengl] Don't flip render target when blitting it to screen if it wasn't ren...
David Snopek
2022-12-04
1
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+10
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Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-05
2
-12
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+19
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Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-04
2
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+19
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
4
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+20
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Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
1
-1
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+1
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Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
1
-1
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Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-03
1
-1
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Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-1
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Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-02
3
-33
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+46
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Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
3
-33
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+46
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Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-12-01
8
-68
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+870
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Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-29
8
-68
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+870
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Enable GLES3 on Android
clayjohn
2022-11-29
1
-1
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+2
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Merge pull request #68740 from bruvzg/ios_fixes
Rémi Verschelde
2022-11-28
1
-1
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+1
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[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.ha...
bruvzg
2022-11-16
1
-1
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+1
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
2
-9
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+9
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Fix drawing of Mesh2D
clayjohn
2022-11-24
1
-4
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+3
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Improve logic for detecting and tracking extensions
Bastiaan Olij
2022-11-24
2
-297
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+340
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Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
2
-76
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+78
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Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
2
-76
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+78
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Expose model_matrix in GLES3 scene fragment shader
clayjohn
2022-11-21
1
-0
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+1
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