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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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action_map_editor.h
Commit message (
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Author
Age
Files
Lines
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Add the button pressed to some signals in Tree
trollodel
2022-05-21
1
-1
/
+1
*
Disable add button when action name is invalid
Aaron Record
2022-05-04
1
-0
/
+3
*
Redesign InputEvent editor plugin
FireForge
2022-04-12
1
-1
/
+1
*
Merge pull request #59514 from EricEzaM/input-editor-fixes
Rémi Verschelde
2022-04-11
1
-4
/
+5
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*
Action Map Editor fixes and improvements
Eric M
2022-04-01
1
-4
/
+5
*
|
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-18
/
+18
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/
*
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-1
/
+1
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+7
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Check if action name exists before adding it or renaming an action to it
Marcel Admiraal
2022-01-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Allow mouse button event detection in Action Map Editor
jmb462
2021-09-20
1
-0
/
+2
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-2
/
+2
*
Improve ActionMapEditor
Danil Alexeev
2021-05-05
1
-7
/
+3
*
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-19
1
-0
/
+203