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path: root/editor/animation_track_editor.cpp
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* Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal2021-04-171-1/+1
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+4
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-17/+17
* Make Animation's SceneTreeDialog filter nodes properlyDominik 'dreamsComeTrue' Jasiński2021-03-191-0/+70
* fix incorrectly connected optimize_dialog signalnemerle2021-03-081-1/+1
* Removed _change_notifyreduz2021-02-101-5/+4
* Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde2021-01-011-5/+5
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| * Fix crash related to reset animationPedro J. Estébanez2021-01-011-5/+5
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Rename Math::stepify to snappedMarcel Admiraal2020-12-281-5/+5
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-4/+4
* Rename Control margin to offsetMarcel Admiraal2020-12-231-4/+4
* Add animation reset track featurePedro J. Estébanez2020-12-201-45/+141
* Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal2020-12-191-3/+3
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-4/+4
* Cleanup unused engine codeTomasz Chabora2020-12-091-4/+0
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-27/+13
* Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde2020-11-281-4/+2
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| * Implement new shortcuts system.Eric M2020-11-231-4/+2
* | [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-13/+22
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* Refactored variant constructor logicreduz2020-11-091-5/+6
* Refactored variant setters/gettersreduz2020-11-071-1/+2
* Renamed toplevel to be top_levelDuroxxigar2020-10-011-1/+1
* Don't warp mouse when selecting tracksTomasz Chabora2020-09-281-5/+0
* Small naming and tooltip tweaksMichael Alexsander2020-07-231-2/+2
* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen2020-07-141-2/+2
* Remove String::find_last (same as rfind)Stijn Hinlopen2020-07-031-2/+2
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-5/+10
* Merge pull request #36409 from fire/skeleton-custom-inspectorRémi Verschelde2020-05-271-1/+1
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| * Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-1/+1
* | Reverse mouse wheel in animation track editorTomasz Chabora2020-05-251-2/+2
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-124/+242
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-332/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-1/+1
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-4/+12
* Rename InputFilter back to InputRémi Verschelde2020-04-281-2/+2
* Fix crash when changing time value of multiple animation keys at once via ins...Michael Alexsander2020-04-231-2/+5
* Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-playerRémi Verschelde2020-04-101-1/+1
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| * Reversed timeline zoom sliderjanglee2020-04-071-1/+1
* | Replace NULL with nullptrlupoDharkael2020-04-021-32/+32
* | Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* | Popups have also been converted to windowsJuan Linietsky2020-03-261-8/+10
* | Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-1/+4
* | Popups are now windows also (broken!)Juan Linietsky2020-03-261-109/+109
* | Working multiple window support, including editorJuan Linietsky2020-03-261-4/+4
* | Refactored input, goes all via windows now.Juan Linietsky2020-03-261-2/+2
* | Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* | Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
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* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-8/+8