index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
animation_track_editor.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-17
1
-1
/
+1
*
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
/
+4
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-17
/
+17
*
Make Animation's SceneTreeDialog filter nodes properly
Dominik 'dreamsComeTrue' Jasiński
2021-03-19
1
-0
/
+70
*
fix incorrectly connected optimize_dialog signal
nemerle
2021-03-08
1
-1
/
+1
*
Removed _change_notify
reduz
2021-02-10
1
-5
/
+4
*
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Rémi Verschelde
2021-01-01
1
-5
/
+5
|
\
|
*
Fix crash related to reset animation
Pedro J. Estébanez
2021-01-01
1
-5
/
+5
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
|
/
*
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-5
/
+5
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-4
/
+4
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
*
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
1
-45
/
+141
*
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-3
/
+3
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-4
/
+4
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-4
/
+0
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-27
/
+13
*
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
1
-4
/
+2
|
\
|
*
Implement new shortcuts system.
Eric M
2020-11-23
1
-4
/
+2
*
|
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-13
/
+22
|
/
*
Refactored variant constructor logic
reduz
2020-11-09
1
-5
/
+6
*
Refactored variant setters/getters
reduz
2020-11-07
1
-1
/
+2
*
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
1
-1
/
+1
*
Don't warp mouse when selecting tracks
Tomasz Chabora
2020-09-28
1
-5
/
+0
*
Small naming and tooltip tweaks
Michael Alexsander
2020-07-23
1
-2
/
+2
*
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
1
-2
/
+2
*
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-03
1
-2
/
+2
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-5
/
+10
*
Merge pull request #36409 from fire/skeleton-custom-inspector
Rémi Verschelde
2020-05-27
1
-1
/
+1
|
\
|
*
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-22
1
-1
/
+1
*
|
Reverse mouse wheel in animation track editor
Tomasz Chabora
2020-05-25
1
-2
/
+2
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-124
/
+242
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-332
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-4
/
+12
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-2
/
+2
*
Fix crash when changing time value of multiple animation keys at once via ins...
Michael Alexsander
2020-04-23
1
-2
/
+5
*
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Rémi Verschelde
2020-04-10
1
-1
/
+1
|
\
|
*
Reversed timeline zoom slider
janglee
2020-04-07
1
-1
/
+1
*
|
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-32
/
+32
*
|
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
/
+5
*
|
Popups have also been converted to windows
Juan Linietsky
2020-03-26
1
-8
/
+10
*
|
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-1
/
+4
*
|
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-109
/
+109
*
|
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-4
/
+4
*
|
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-2
/
+2
*
|
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
|
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
|
/
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-8
/
+8
[next]