| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #50086 from Geometror/label-improve-layout-options | Rémi Verschelde | 2021-07-13 | 1 | -1/+1 |
| |\ | | | | | Improvements to Label's layout options | ||||
| | * | Improvements to Label's layout options | Hendrik Brucker | 2021-07-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | - Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces | ||||
| * | | Merge similar editor strings | Haoyu Qiu | 2021-07-13 | 1 | -2/+2 |
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| * | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -2/+2 |
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| * | AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all ↵ | kleonc | 2021-06-17 | 1 | -22/+20 |
| | | | | | edited tracks | ||||
| * | Documentation search fixes | Gregory Basile | 2021-06-16 | 1 | -2/+2 |
| | | | | | | | Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | ||||
| * | Fix build after merge of #48598 | Rémi Verschelde | 2021-06-15 | 1 | -6/+6 |
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| * | Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling | Rémi Verschelde | 2021-06-15 | 1 | -35/+93 |
| |\ | | | | | Improve scrolling actions in the animation track editor | ||||
| | * | Improve scrolling actions in the animation track editor | Hugo Locurcio | 2021-05-10 | 1 | -35/+93 |
| | | | | | | | | | | | | | | | | | | | | | - Implement timeline scrobbling using Alt + Mouse wheel anywhere in the animation track editor. - Snap settings are followed, and precise snapping can be obtained by also holding down Shift. - This modifier wasn't used by anything in the animation editor. - Allow zooming by using Ctrl + Mouse wheel on the timeline itself. - Previously, this was only possible on the track area, not the timeline. | ||||
| * | | Rename Quat to Quaternion | Marcel Admiraal | 2021-06-04 | 1 | -9/+9 |
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| * | | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -20/+20 |
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| * | | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
| | | | | | | | Also _transform to _transform3d | ||||
| * | | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -3/+3 |
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| * | | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | 2021-05-23 | 1 | -4/+4 |
| |\ \ | | | | | | | Allow to move timeline without moving animation | ||||
| | * | | Allow to move timeline without moving animation | Tomasz Chabora | 2021-03-21 | 1 | -4/+4 |
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| * | | | Improve TreeItem API and allow to move nodes | trollodel | 2021-05-17 | 1 | -4/+4 |
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| * | | | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | 2021-05-07 | 1 | -6/+6 |
| | |/ |/| | | | | | InputEventWithModifiers properties/methods | ||||
| * | | fix AnimationTrackEditor's undo with correction invalid method name | Tokage | 2021-05-05 | 1 | -14/+14 |
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| * | | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | 2021-04-17 | 1 | -1/+1 |
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| * | | Fix crashes in *_input functions | Rafał Mikrut | 2021-04-05 | 1 | -0/+4 |
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| * | | Rename ButtonList enum and members to MouseButton | Aaron Franke | 2021-03-23 | 1 | -17/+17 |
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| * | | Make Animation's SceneTreeDialog filter nodes properly | Dominik 'dreamsComeTrue' Jasiński | 2021-03-19 | 1 | -0/+70 |
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| * | fix incorrectly connected optimize_dialog signal | nemerle | 2021-03-08 | 1 | -1/+1 |
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| * | Removed _change_notify | reduz | 2021-02-10 | 1 | -5/+4 |
| | | | | | | | -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | ||||
| * | Merge pull request #44865 from RandomShaper/fix_reset_anim_crash | Rémi Verschelde | 2021-01-01 | 1 | -5/+5 |
| |\ | | | | | Fix crash related to reset animation | ||||
| | * | Fix crash related to reset animation | Pedro J. Estébanez | 2021-01-01 | 1 | -5/+5 |
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| * | | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| |/ | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Rename Math::stepify to snapped | Marcel Admiraal | 2020-12-28 | 1 | -5/+5 |
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| * | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -4/+4 |
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| * | Rename Control margin to offset | Marcel Admiraal | 2020-12-23 | 1 | -4/+4 |
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| * | Add animation reset track feature | Pedro J. Estébanez | 2020-12-20 | 1 | -45/+141 |
| | | | | | As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | ||||
| * | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | 2020-12-19 | 1 | -3/+3 |
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| * | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | 2020-12-14 | 1 | -4/+4 |
| | | | | | | | Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | ||||
| * | Cleanup unused engine code | Tomasz Chabora | 2020-12-09 | 1 | -4/+0 |
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| * | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | 2020-12-02 | 1 | -27/+13 |
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| * | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | 2020-11-28 | 1 | -4/+2 |
| |\ | | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | ||||
| | * | Implement new shortcuts system. | Eric M | 2020-11-23 | 1 | -4/+2 |
| | | | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | ||||
| * | | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | 2020-11-26 | 1 | -13/+22 |
| |/ | | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | ||||
| * | Refactored variant constructor logic | reduz | 2020-11-09 | 1 | -5/+6 |
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| * | Refactored variant setters/getters | reduz | 2020-11-07 | 1 | -1/+2 |
| | | | | | | | -Discern between named, indexed and keyed -Get direct access to functions for typed GDScript and GDNative bindings -Small changes to some classes in order to work with the new setget binder | ||||
| * | Renamed toplevel to be top_level | Duroxxigar | 2020-10-01 | 1 | -1/+1 |
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| * | Don't warp mouse when selecting tracks | Tomasz Chabora | 2020-09-28 | 1 | -5/+0 |
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| * | Small naming and tooltip tweaks | Michael Alexsander | 2020-07-23 | 1 | -2/+2 |
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| * | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | 2020-07-14 | 1 | -2/+2 |
| | | | | | resource depency dialogs). | ||||
| * | Remove String::find_last (same as rfind) | Stijn Hinlopen | 2020-07-03 | 1 | -2/+2 |
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| * | Remove ToolButton in favor of Button | Hugo Locurcio | 2020-06-19 | 1 | -5/+10 |
| | | | | | | | | | | | | ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | ||||
| * | Merge pull request #36409 from fire/skeleton-custom-inspector | Rémi Verschelde | 2020-05-27 | 1 | -1/+1 |
| |\ | | | | | Custom Skeleton3DEditorPlugin | ||||
| | * | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee | 2020-05-22 | 1 | -1/+1 |
| | | | | | | | | | Co-authored-by: Marios Staikopoulos <marios@staik.net> | ||||
| * | | Reverse mouse wheel in animation track editor | Tomasz Chabora | 2020-05-25 | 1 | -2/+2 |
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| * | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -124/+242 |
| | | | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html | ||||
