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path: root/editor/animation_track_editor.cpp
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* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-7/+3
* Improve the animation bezier editorHugo Locurcio2021-08-141-0/+5
* Use Key enum instead of plain integersAaron Franke2021-08-101-0/+2
* Merge pull request #51217 from timothyqiu/more-i18nRémi Verschelde2021-08-081-9/+13
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| * Fix various i18n failuresHaoyu Qiu2021-08-031-9/+13
* | Shortcut: Rename `shortcut` property to `event`Rémi Verschelde2021-08-051-3/+3
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-6/+6
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-30/+28
* Optimize StringName usagereduz2021-07-181-142/+142
* Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde2021-07-131-1/+1
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| * Improvements to Label's layout optionsHendrik Brucker2021-07-041-1/+1
* | Merge similar editor stringsHaoyu Qiu2021-07-131-2/+2
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edit...kleonc2021-06-171-22/+20
* Documentation search fixesGregory Basile2021-06-161-2/+2
* Fix build after merge of #48598Rémi Verschelde2021-06-151-6/+6
* Merge pull request #48598 from Calinou/animation-track-editor-improve-scrollingRémi Verschelde2021-06-151-35/+93
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| * Improve scrolling actions in the animation track editorHugo Locurcio2021-05-101-35/+93
* | Rename Quat to QuaternionMarcel Admiraal2021-06-041-9/+9
* | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke2021-06-031-20/+20
* | Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-2/+2
* | Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* | Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde2021-05-231-4/+4
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| * | Allow to move timeline without moving animationTomasz Chabora2021-03-211-4/+4
* | | Improve TreeItem API and allow to move nodestrollodel2021-05-171-4/+4
* | | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A2021-05-071-6/+6
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* | fix AnimationTrackEditor's undo with correction invalid method nameTokage2021-05-051-14/+14
* | Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal2021-04-171-1/+1
* | Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+4
* | Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-17/+17
* | Make Animation's SceneTreeDialog filter nodes properlyDominik 'dreamsComeTrue' Jasiński2021-03-191-0/+70
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* fix incorrectly connected optimize_dialog signalnemerle2021-03-081-1/+1
* Removed _change_notifyreduz2021-02-101-5/+4
* Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde2021-01-011-5/+5
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| * Fix crash related to reset animationPedro J. Estébanez2021-01-011-5/+5
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Rename Math::stepify to snappedMarcel Admiraal2020-12-281-5/+5
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-4/+4
* Rename Control margin to offsetMarcel Admiraal2020-12-231-4/+4
* Add animation reset track featurePedro J. Estébanez2020-12-201-45/+141
* Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal2020-12-191-3/+3
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-4/+4
* Cleanup unused engine codeTomasz Chabora2020-12-091-4/+0
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-27/+13
* Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde2020-11-281-4/+2
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| * Implement new shortcuts system.Eric M2020-11-231-4/+2
* | [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-13/+22
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* Refactored variant constructor logicreduz2020-11-091-5/+6
* Refactored variant setters/gettersreduz2020-11-071-1/+2
* Renamed toplevel to be top_levelDuroxxigar2020-10-011-1/+1