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path: root/editor/animation_track_editor.h
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* Create reset tracks with the right update modePedro J. Estébanez2022-07-171-2/+2
* Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde2022-05-181-4/+4
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| * Fixed delta & Implement selection of whether or not to seek rootSilc Renew2022-05-091-4/+4
* | Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* | Merge pull request #53356 from kleonc/animation-track-editor-root-removed-con...Rémi Verschelde2022-05-091-1/+1
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| * AnimationTrackEditor Fix signal connection on root exiting the treekleonc2021-10-031-1/+1
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-16/+17
* | Remove RESET tracks after removing trackskobewi2022-04-231-1/+1
* | Highlight hovered keyframes in the animation track editorHugo Locurcio2022-04-081-0/+1
* | Merge pull request #59396 from Calinou/animation-track-editor-improve-drawingRémi Verschelde2022-04-081-0/+1
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| * | Improve the animation track editor drawingHugo Locurcio2022-03-211-0/+1
* | | Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-61/+61
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* | Initialize bools in the headers in editorAaron Franke2022-03-121-13/+13
* | Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEditMarkus Sauermann2022-03-111-0/+2
* | Fix some Animation panel icons not updating after theme changeHaoyu Qiu2022-03-101-0/+2
* | Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+0
* | Fix selecting keys in Track EditFrancois Belair2022-02-101-1/+1
* | Implement drawing and editing all anim beziersFrancois Belair2022-02-091-2/+3
* | Minor tweaks and fixes to panningkobewi2022-01-231-3/+3
* | Add ViewPanner to 2D editorkobewi2022-01-211-2/+2
* | Add ViewPanner to more editorskobewi2022-01-141-4/+11
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Allow to add RESET values from existing keyskobewi2021-12-061-0/+2
* | reimplement ping-pongSilc 'Tokage' Renew2021-11-031-1/+2
* | Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew2021-10-231-2/+2
* | Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-121-1/+1
* | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky2021-10-111-2/+1
* | implement ping-pong loop in animationTokage2021-10-091-1/+2
* | fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew2021-10-071-4/+3
* | Implemented SkeletonEditorGizmoSilc Renew2021-10-071-0/+1
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* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+2
* Documentation search fixesGregory Basile2021-06-161-1/+1
* Merge pull request #48598 from Calinou/animation-track-editor-improve-scrollingRémi Verschelde2021-06-151-19/+29
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| * Improve scrolling actions in the animation track editorHugo Locurcio2021-05-101-19/+29
* | Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* | Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* | Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde2021-05-231-1/+1
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| * Allow to move timeline without moving animationTomasz Chabora2021-03-211-1/+1
* | Make Animation's SceneTreeDialog filter nodes properlyDominik 'dreamsComeTrue' Jasiński2021-03-191-0/+4
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* Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde2021-01-011-1/+1
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| * Fix crash related to reset animationPedro J. Estébanez2021-01-011-1/+1
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Add animation reset track featurePedro J. Estébanez2020-12-201-2/+17
* Cleanup unused engine codeTomasz Chabora2020-12-091-1/+0
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-14/+14
* Add override keywords.Marcel Admiraal2020-07-101-7/+7
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-5/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1