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path: root/editor/debugger/editor_debugger_inspector.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add expression evaluater to debugger (REPL)kobewi2024-10-011-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix editing of remote objects in the inspectorPavel Pletnev2022-08-021-1/+0
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Removed _change_notifyreduz2021-02-101-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Fix dialog spam when inspecting MeshInstance from model filePouleyKetchoupp2020-05-221-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+98