index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
debugger
/
editor_debugger_node.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-5
/
+3
|
\
|
*
Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-5
/
+3
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Fix weird plural public method names
Adam Scott
2024-08-27
1
-2
/
+2
*
Don't store values when loading them
kobewi
2024-03-07
1
-0
/
+1
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-2
/
+2
*
Hot-reload only changed scripts
rune-scape
2024-01-02
1
-1
/
+2
*
Fix debugger behaviour with multi-session debugging:
Saracen
2023-10-06
1
-0
/
+5
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Editor] Add button to keep the debug server open.
Fabio Alessandrelli
2022-11-25
1
-3
/
+5
*
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
1
-1
/
+1
|
\
|
*
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-16
1
-1
/
+1
*
|
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-11-14
1
-3
/
+5
|
/
*
Add buttons in Remote Scene Tree
Micky
2022-10-20
1
-0
/
+1
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-0
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
/
+1
*
Clean up Hash Functions
reduz
2022-06-20
1
-1
/
+1
*
Fix Debugger tab not updating when clearing errors
kobewi
2022-06-06
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+10
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Auto-Increment Debugger Port
Nathan Franke
2021-12-04
1
-1
/
+2
*
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-29
1
-1
/
+1
*
Fix camera override not working
requizm
2021-08-21
1
-3
/
+2
*
Implemented initial DAP support
Ev1lbl0w
2021-08-02
1
-1
/
+4
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Debugger: Save options in project metadata
Rémi Verschelde
2020-11-17
1
-1
/
+2
*
Added debugger plugin support
simpu
2020-08-26
1
-0
/
+5
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-08
1
-13
/
+26
*
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-23
1
-1
/
+1
*
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-22
1
-3
/
+4
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
/
+176