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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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debugger
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editor_debugger_server.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Auto-Increment Debugger Port
Nathan Franke
2021-12-04
1
-12
/
+36
*
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-29
1
-5
/
+12
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-2
/
+25
*
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
1
-132
/
+6
*
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-08
1
-0
/
+216