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path: root/editor/debugger/editor_performance_profiler.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+1
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| * Merge pull request #97884 from passivestar/list-variationsThaddeus Crews2024-11-271-0/+1
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| | * Add theme type variations for secondary Trees and ItemListspassivestar2024-11-191-0/+1
* | | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-0/+3
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| * | Fix float value used for MONITOR_TYPE_QUANTITYyahkr2024-11-111-0/+3
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-2/+2
* Merge pull request #91927 from timothyqiu/monitor-namesRémi Verschelde2024-05-141-5/+15
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| * Make performance monitor names translatableHaoyu Qiu2024-05-141-5/+15
* | Use Core/Scene stringnames consistentlykobewi2024-05-131-4/+4
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* Stop using `RTR()` inside the "editor" folderMichael Alexsander2024-02-271-1/+1
* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-1/+1
* Improve editor theme generation after the refactorYuri Sizov2024-01-171-2/+2
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-151-1/+1
* Add EditorStringNames singletonkobewi2023-09-031-3/+4
* Fix premature theme item access in editor toolsYuri Sizov2023-04-031-1/+13
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use a bold font for section titles in the editor performance monitorHugo Locurcio2022-11-111-0/+1
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-4/+4
* Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde2022-08-301-5/+5
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| * Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-5/+5
* | Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky2022-08-301-2/+2
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* Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge2022-07-181-1/+1
* Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-061-2/+2
* Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...bruvzg2022-06-161-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Add a new HashMap implementationreduz2022-05-121-36/+46
* Capitalize names in the debuggerFireForge2022-03-291-2/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke2021-12-091-7/+7
* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
* Optimize StringName usagereduz2021-07-181-5/+5
* Improvements to Label's layout optionsHendrik Brucker2021-07-041-1/+1
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-12/+13
* Added Custom Performance Monitor and feature to read intermediate values of M...simpu2020-06-291-0/+394