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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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debugger
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editor_performance_profiler.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
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+1
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Merge pull request #97884 from passivestar/list-variations
Thaddeus Crews
2024-11-27
1
-0
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+1
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Add theme type variations for secondary Trees and ItemLists
passivestar
2024-11-19
1
-0
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+1
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-0
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+3
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Fix float value used for MONITOR_TYPE_QUANTITY
yahkr
2024-11-11
1
-0
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+3
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-2
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+2
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Merge pull request #91927 from timothyqiu/monitor-names
Rémi Verschelde
2024-05-14
1
-5
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+15
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Make performance monitor names translatable
Haoyu Qiu
2024-05-14
1
-5
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+15
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-4
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+4
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Stop using `RTR()` inside the "editor" folder
Michael Alexsander
2024-02-27
1
-1
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+1
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Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
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+1
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Improve editor theme generation after the refactor
Yuri Sizov
2024-01-17
1
-2
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+2
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-1
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+1
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-3
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+4
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Fix premature theme item access in editor tools
Yuri Sizov
2023-04-03
1
-1
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+13
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use a bold font for section titles in the editor performance monitor
Hugo Locurcio
2022-11-11
1
-0
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+1
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
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+4
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Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
1
-5
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+5
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-5
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+5
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Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-30
1
-2
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+2
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Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-1
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+1
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Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-06
1
-2
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+2
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Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-16
1
-1
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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Add a new HashMap implementation
reduz
2022-05-12
1
-36
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+46
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Capitalize names in the debugger
FireForge
2022-03-29
1
-2
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-7
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+7
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Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
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+1
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Optimize StringName usage
reduz
2021-07-18
1
-5
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+5
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Improvements to Label's layout options
Hendrik Brucker
2021-07-04
1
-1
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+1
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Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
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+2
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Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
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+1
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-12
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+13
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Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-29
1
-0
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+394