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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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debugger
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editor_visual_profiler.cpp
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Author
Age
Files
Lines
...
*
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-07
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-4
/
+4
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-2
/
+2
*
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-10
/
+10
*
Optimize StringName usage
reduz
2021-07-18
1
-11
/
+11
*
Clean up Tree
reduz
2021-07-04
1
-0
/
+3
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-1
/
+1
*
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-28
1
-3
/
+3
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
1
-1
/
+1
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-8
/
+13
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-4
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-12
/
+24
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-32
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-1
/
+1
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-9
/
+9
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
1
-0
/
+842
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