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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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editor_command_palette.cpp
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Author
Age
Files
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*
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-26
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-1
/
+1
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-4
/
+4
*
Fix command history for plugin commands
kobewi
2021-10-19
1
-1
/
+9
*
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-23
1
-3
/
+3
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\
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*
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-20
1
-3
/
+3
*
|
Sort palette commands by last use
kobewi
2021-08-31
1
-0
/
+27
*
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-3
/
+3
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/
*
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-18
1
-50
/
+52
*
command palette improvements
Bhuvan Vemula
2021-08-15
1
-35
/
+33
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-1
/
+3
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+300