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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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editor_command_palette.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Use InputMap actions consistently across all LineEdit's that filter an underl...
Marius Hanl
2024-08-31
1
-1
/
+1
*
Merge pull request #86727 from KoBeWi/shortcut_revolution
Rémi Verschelde
2024-01-09
1
-2
/
+3
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\
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*
Update modified shortcuts in command palette
kobewi
2024-01-02
1
-2
/
+3
*
|
Removed unused code related to command palette
Robert Yevdokimov
2024-01-02
1
-2
/
+0
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/
*
Fix theme application in various editor dialogs
Yuri Sizov
2023-12-04
1
-2
/
+1
*
Add call validation to CommandPalette
kobewi
2023-09-25
1
-1
/
+1
*
Allow editor commands to have multiple default commands
Kevin Cardona
2023-09-16
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix new quick open dialog to be showed at the center of the screen
Yuri Rubinsky
2022-12-02
1
-0
/
+1
*
Sort unused palette commands alphabetically
kobewi
2022-10-07
1
-1
/
+5
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
/
+1
*
Sort palette commands by last use
kobewi
2021-08-31
1
-1
/
+10
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-1
/
+1
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+95