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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_export.h
Commit message (
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Author
Age
Files
Lines
*
Allow configuring iOS export
Ruslan Mustakov
2017-11-21
1
-6
/
+59
*
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-17
1
-0
/
+4
*
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-15
1
-2
/
+4
*
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-14
1
-1
/
+42
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
1
-1
/
+1
|
\
|
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-1
/
+1
*
|
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-14
1
-0
/
+4
|
/
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+17
*
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-27
1
-0
/
+1
*
Fix template loading
J08nY
2017-05-05
1
-1
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-29
1
-0
/
+3
*
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-23
1
-1
/
+4
*
Export working (for linux at least)
Juan Linietsky
2017-03-21
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-84
/
+66
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+297