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path: root/editor/editor_file_system.cpp
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* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-1/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-3/+3
* Prevent renaming to an unkown extension from FileSystem dock.jmb4622022-01-171-0/+4
* Fix various typosluz paz2022-01-131-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-26/+26
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-2/+2
* Add path to functions that return iporter optionsreduz2021-11-141-3/+3
* Restrict the project data directory configurationne0fhyk2021-10-181-1/+2
* Make the project data directory customizable.ne0fhyk2021-10-111-1/+1
* Fix `EditorFileSystem` not checking `.gdignore` in existed directoryZae2021-10-081-2/+2
* Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde2021-10-051-4/+9
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| * Provide a getter for the project data directory.ne0fhyk2021-09-151-4/+9
* | Use range iterators for `Map`Lightning_A2021-09-301-5/+5
* | Add TextFile support across the editorPaulb232021-09-301-2/+24
* | Replace stb_vorbis with libogg+libvorbisEllen Poe2021-09-091-0/+4
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* Implement Extension Loaderreduz2021-08-201-0/+83
* Fix various typosluz paz2021-07-251-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-16/+16
* Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde2021-07-241-22/+143
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| * Implement Resource UIDsreduz2021-07-241-22/+143
* | Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-37/+33
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* Optimize StringName usagereduz2021-07-181-15/+15
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-3/+3
* Remove thread-unsafe and unused late_added_files.Lyuma2021-06-171-5/+0
* Refactor editor paths validation in EditorPaths and EditorSettingsRémi Verschelde2021-06-141-18/+1
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Change EditorFileSystem and ScriptEditor file sorting order to improve consis...Georgi Genkov2021-05-181-5/+5
* FileSystem: Force update when we delete a folder from the editor and searchin...Mateo Kuruk Miccino2021-05-011-3/+9
* Use multiple threads to import.Juan Linietsky2021-04-191-8/+56
* Add a "keep" import mode to keep files as-is and export them.Juan Linietsky2021-03-221-1/+23
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-14/+27
* Update the filtering logic to properly handle directories with `.gdignore` fi...Fredia Huya-Kouadio2021-02-241-8/+16
* Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde2021-02-181-5/+5
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| * Modernize atomicsPedro J. Estébanez2021-02-181-5/+5
* | Reorganize Project Settingsreduz2021-02-181-1/+1
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* Modernize ThreadPedro J. Estébanez2021-01-291-21/+12
* Fix file name comparison when new file is added to file systemFilip2021-01-101-4/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reimplement skeletons and blend shapesreduz2020-12-161-2/+6
* Cleanup unused engine codeTomasz Chabora2020-12-091-4/+0
* Refactored Mesh internals and formats.reduz2020-12-021-0/+16
* Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-021-5/+10
* Documentation generation for GDScriptThakee Nathees2020-11-291-0/+9
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Improve file sortingGilles Roudière2020-10-261-0/+5
* Rename the ".import" folder to ".godot/imported"Aaron Franke2020-09-281-7/+8
* Merge pull request #40229 from ChristopheLY/atlas-auto-reimportRémi Verschelde2020-07-101-0/+1
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| * auto re-import atlas, fixes #40047Chistpohe LY2020-07-101-0/+1
* | Fix crash on project files import in EditorFileSystemPouleyKetchoupp2020-07-041-1/+1