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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_path.cpp
Commit message (
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Author
Age
Files
Lines
*
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-30
1
-1
/
+1
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-0
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+2
*
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-3
/
+3
*
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-3
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
Optimize StringName usage
reduz
2021-07-18
1
-2
/
+2
*
Make several actions in the Inspector dock more obvious
Yuri Sizov
2021-06-04
1
-14
/
+86
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+28
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-5
/
+2
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Clip text in EditorPath button to avoid dock size changes
Michael Alexsander
2020-01-20
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix the editor path icon when switching from dark to light theme
Hugo Locurcio
2019-10-15
1
-0
/
+9
*
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
Rémi Verschelde
2019-09-24
1
-0
/
+5
|
\
|
*
Small improvements to the inspector dock
Michael Alexsander Silva Dias
2019-09-04
1
-0
/
+5
*
|
Revert "Fix Clearing Inspector for Remote Node"
Emmanuel Barroga
2019-09-05
1
-3
/
+0
|
/
*
Fix Clearing Inspector for Remote Node
Emmanuel Barroga
2019-07-25
1
-0
/
+3
*
Make 'EditorPath' into a proper 'MenuButton'
Michael Alexsander Silva Dias
2019-04-25
1
-108
/
+52
*
Fixed null editor icon crash
Wilson E. Alvarez
2019-01-13
1
-3
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Refactor editor icon retrieval
willnationsdev
2018-09-14
1
-12
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Better supported for remote object editing with the inspector with a simple d...
geequlim
2017-11-17
1
-5
/
+5
*
White Theme
toger5
2017-08-30
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-6
/
+6
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+3
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-65
/
+54
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+215