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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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editor
/
editor_plugin.cpp
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Author
Age
Files
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Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
Rémi Verschelde
2022-04-27
1
-0
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+5
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move gltf export under scene menu
Priyansh Rathi
2022-04-12
1
-0
/
+5
*
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Import scenes as AnimationLibrary
reduz
2022-04-13
1
-4
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+4
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Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-16
1
-5
/
+8
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+3
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+2
*
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-02-07
1
-9
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+10
*
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-28
1
-4
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+2
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-8
/
+8
*
Allow showing both left and right side panels
Haoyu Qiu
2022-01-08
1
-18
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+12
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
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Expose `ScriptEditor::edit` to scripting
Raul Santos
2021-12-08
1
-0
/
+5
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Add scene Post-Import Plugin support.
reduz
2021-10-15
1
-4
/
+13
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Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-4
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+4
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Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
1
-3
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+3
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
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+1
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Sort palette commands by last use
kobewi
2021-08-31
1
-0
/
+1
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-88
/
+67
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command palette improvements
Bhuvan Vemula
2021-08-15
1
-1
/
+1
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+5
*
Optimize StringName usage
reduz
2021-07-18
1
-7
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+7
*
Validate parameters when adding plugins
Haoyu Qiu
2021-06-13
1
-0
/
+12
*
Fix some virtual methods
kobewi
2021-06-13
1
-1
/
+1
*
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-70
/
+70
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
/
+6
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+5
*
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-05-04
1
-0
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+10
*
Expose edit_node() for editor plugins
kobewi
2021-04-12
1
-0
/
+5
*
Expose editor scale to the plugin API
Yuri Sizov
2021-04-05
1
-0
/
+5
*
Fix editor always redrawing
reduz
2021-02-13
1
-1
/
+13
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
1
-3
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+3
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Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-19
1
-3
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+3
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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/
*
Make tool menu plugins use Callables for callback
kobewi
2020-12-16
1
-3
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+3
*
Register methods for drawing 3D editor overlays
Tomasz Chabora
2020-11-10
1
-0
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-09-23
1
-3
/
+3
*
Added debugger plugin support
simpu
2020-08-26
1
-0
/
+10
*
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-06
1
-0
/
+30
*
Add translation parser plugin support
SkyJJ
2020-07-02
1
-0
/
+10
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-1
/
+1
*
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-06-03
1
-0
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-68
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-31
/
+31
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