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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_plugin.cpp
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Author
Age
Files
Lines
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+1
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Add EditorInterface.get_selected_paths()
cespeute
2022-11-14
1
-3
/
+8
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[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-11-14
1
-4
/
+5
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Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+4
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Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-1
/
+1
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Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
Rémi Verschelde
2022-10-31
1
-0
/
+11
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Request attention on the editor window when done recording a movie
Hugo Locurcio
2022-06-26
1
-0
/
+11
*
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Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-41
/
+18
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
/
+3
*
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Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
1
-7
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+7
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Merge pull request #64465 from TokageItLab/bind-after-gui-input
Rémi Verschelde
2022-09-10
1
-0
/
+4
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bind AfterGUIInput
Silc Renew
2022-09-08
1
-0
/
+4
*
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Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-3
/
+3
*
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
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/
*
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
/
+1
*
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Replace Array return types with TypedArray
kobewi
2022-08-22
1
-4
/
+4
*
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Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
1
-1
/
+6
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*
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+6
*
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Add a method for restarting the editor to EditorInterface
Aaron Franke
2022-08-18
1
-0
/
+8
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*
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-08-13
1
-3
/
+3
*
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Split up editor export code into multiple files
Aaron Franke
2022-07-26
1
-1
/
+1
*
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Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-2
/
+1
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Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
Rémi Verschelde
2022-04-27
1
-0
/
+5
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move gltf export under scene menu
Priyansh Rathi
2022-04-12
1
-0
/
+5
*
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Import scenes as AnimationLibrary
reduz
2022-04-13
1
-4
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+4
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*
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-16
1
-5
/
+8
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+3
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+2
*
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-02-07
1
-9
/
+10
*
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-28
1
-4
/
+2
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-8
/
+8
*
Allow showing both left and right side panels
Haoyu Qiu
2022-01-08
1
-18
/
+12
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Expose `ScriptEditor::edit` to scripting
Raul Santos
2021-12-08
1
-0
/
+5
*
Add scene Post-Import Plugin support.
reduz
2021-10-15
1
-4
/
+13
*
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-4
/
+4
*
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
1
-3
/
+3
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Sort palette commands by last use
kobewi
2021-08-31
1
-0
/
+1
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-88
/
+67
*
command palette improvements
Bhuvan Vemula
2021-08-15
1
-1
/
+1
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+5
*
Optimize StringName usage
reduz
2021-07-18
1
-7
/
+7
*
Validate parameters when adding plugins
Haoyu Qiu
2021-06-13
1
-0
/
+12
*
Fix some virtual methods
kobewi
2021-06-13
1
-1
/
+1
*
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-70
/
+70
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
/
+6
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+5
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