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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
editor_plugin.h
Commit message (
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Author
Age
Files
Lines
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[Editor] Add `EditorPlugin::scene_saved` signal
A Thousand Ships
2024-01-22
1
-0
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+1
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Allow contextual plugins to persist temporarily
kobewi
2023-10-06
1
-0
/
+1
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Deprecate project_settings_changed signal
kobewi
2023-08-10
1
-0
/
+2
*
Re-architect how Android plugins are packaged and handled at export time
Fredia Huya-Kouadio
2023-07-18
1
-0
/
+3
*
Check for unsaved changes when closing a scene
kobewi
2023-07-18
1
-2
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+2
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Add `_get_unsaved_status()` method to EditorPlugin
kobewi
2023-07-18
1
-0
/
+2
*
Decouple EditorInterface from EditorPlugin
Yuri Sizov
2023-04-17
1
-82
/
+1
*
Change `_can_handle` and `_edit` virtual methods to take `Object*`
Marc Gilleron
2023-02-17
1
-2
/
+2
*
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Rémi Verschelde
2023-01-19
1
-3
/
+0
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*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-3
/
+0
*
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Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins
Rémi Verschelde
2023-01-19
1
-0
/
+4
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Make EditorResourceConversionPlugin usable.
TechnoPorg
2023-01-14
1
-0
/
+4
*
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-1
/
+1
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*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Move editor class and plugin registrations to a dedicated file
trollodel
2022-11-18
1
-1
/
+1
*
Add EditorInterface.get_selected_paths()
cespeute
2022-11-14
1
-1
/
+2
*
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-11-14
1
-2
/
+3
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-15
/
+16
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-2
/
+0
*
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
Rémi Verschelde
2022-10-31
1
-0
/
+3
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Request attention on the editor window when done recording a movie
Hugo Locurcio
2022-06-26
1
-0
/
+3
*
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Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
1
-5
/
+5
*
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Merge pull request #64465 from TokageItLab/bind-after-gui-input
Rémi Verschelde
2022-09-10
1
-1
/
+2
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bind AfterGUIInput
Silc Renew
2022-09-08
1
-1
/
+2
*
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Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-1
/
+1
*
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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*
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Replace Array return types with TypedArray
kobewi
2022-08-22
1
-2
/
+2
*
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Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
1
-4
/
+3
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-4
/
+3
*
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Add a method for restarting the editor to EditorInterface
Aaron Franke
2022-08-18
1
-0
/
+1
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-08-13
1
-1
/
+1
*
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
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*
move gltf export under scene menu
Priyansh Rathi
2022-04-12
1
-0
/
+2
*
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-14
1
-6
/
+5
*
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-02-07
1
-3
/
+3
*
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-28
1
-1
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
Expose `ScriptEditor::edit` to scripting
Raul Santos
2021-12-08
1
-0
/
+1
*
Add scene Post-Import Plugin support.
reduz
2021-10-15
1
-2
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+5
*
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-2
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+8
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-1
/
+25
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+3
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+2
*
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-05-04
1
-0
/
+3
*
Expose edit_node() for editor plugins
kobewi
2021-04-12
1
-0
/
+1
*
Expose editor scale to the plugin API
Yuri Sizov
2021-04-05
1
-0
/
+1
*
Fix editor always redrawing
reduz
2021-02-13
1
-0
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-19
1
-1
/
+1
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