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path: root/editor/editor_plugin_settings.cpp
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* Organize existing code for editor pluginsAaron Franke2024-04-271-263/+0
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* Fix toggling a plugin makes its name blackMicky2024-02-251-1/+5
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* Improve Project Settings' Plugin displayMicky2024-02-171-79/+82
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* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
| | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
* Add const references detected by clang-tidyWilson E. Alvarez2023-12-161-1/+1
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* [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-151-1/+1
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* Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previewsYuri Sizov2023-09-061-1/+1
|\ | | | | | | Fix a crash when enable a tool plugin uses `make_mesh_previews`
| * Fix a crash when enable a plugin uses `make_mesh_previews`jsjtxietian2023-09-061-1/+1
| | | | | | | | | | | | | | The bug happens when plugin tree is propagating mouse events (so it is blocked), but EditorProgress's dtor will make main editor focused and call update_plugins immediately which will update the blocked tree.
* | Add EditorStringNames singletonkobewi2023-09-031-1/+1
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* Made hidden ProjectSettings groups more explicitkobewi2023-08-231-0/+2
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* Add tooltip description wrapping in scene tree and plugin settingsmb4c2023-07-071-1/+10
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* Extract editor run toolbar into its own componentYuri Sizov2023-04-191-0/+1
| | | | | | | | - Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-3/+3
| | | | change warnings=all to use /W4.
* Port remaining connections to callable_mpTomasz Chabora2022-09-181-1/+1
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* Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde2022-08-301-1/+1
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| * Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky2022-08-301-1/+1
| | | | | | | | | | | | | | | | | | `set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
* | Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-2/+2
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* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Add the button pressed to some signals in Treetrollodel2022-05-211-2/+5
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* Improve plugin dialog UXkobewi2022-05-071-4/+1
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-1/+1
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* Initialize bools in the headers in editorAaron Franke2022-03-121-2/+0
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* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-5/+9
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+2
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Remove colon from column titlesHaoyu Qiu2021-07-291-5/+5
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* Optimize StringName usagereduz2021-07-181-1/+1
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Add header theme type variations to labelskobewi2021-07-131-1/+3
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* Clean up Treereduz2021-07-041-0/+5
| | | | | | | | | | | Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
* Implement Tree's internal minimum width calculationGilles Roudière2021-06-281-4/+4
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
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* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
| | | | | File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
* Detect plugins recursivelyShatur952021-01-191-34/+32
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Remove connect *_compat methodsAaron Franke2020-12-051-1/+1
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Add a separate application focus/in notification out from Window focus ↵Juan Linietsky2020-06-301-1/+1
| | | | notification.
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-7/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
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* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+1
| | | | Also renamed Input to InputFilter because all it does is filter events.
* Merge pull request #36184 from volzhs/plugins-checkboxRémi Verschelde2020-03-161-18/+6
|\ | | | | Use checkbox for plugin status instead of option list
| * Use checkbox for plugin status instead of option listvolzhs2020-02-141-18/+6
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* | Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-9/+4
| | | | | | | | | | | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* | Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-5/+5
|/ | | | objects and made them default.
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-6/+6
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
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