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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_properties_vector.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Merge pull request #96196 from SaracenOne/bone_editor_revert
Rémi Verschelde
2024-08-29
1
-3
/
+5
|
\
|
*
Add revert support to SkeletonEditor.
Saracen
2024-08-28
1
-3
/
+5
*
|
[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-1
/
+1
|
/
*
[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
Add missing space around the ratio lock button
passivestar
2024-06-02
1
-0
/
+5
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-1
/
+1
*
Don't store values when loading them
kobewi
2024-03-07
1
-1
/
+2
*
Maintain editor properties vector ratio when set to 0
Robert Yevdokimov
2024-01-30
1
-2
/
+0
*
Replace `radians` range hint with `radians_as_degrees`
A Thousand Ships
2023-09-25
1
-4
/
+4
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-2
/
+2
*
Preserve vector ratio when dragging through 0
kobewi
2023-06-02
1
-14
/
+24
*
Simplify linked vector ratio logic
kobewi
2023-06-02
1
-20
/
+12
*
Refactor vector editor properties
kobewi
2023-05-31
1
-0
/
+258