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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
editor_resource_picker.h
Commit message (
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Author
Age
Files
Lines
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+2
*
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
Rémi Verschelde
2022-01-07
1
-0
/
+3
|
\
|
*
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
Yuri Sizov
2021-12-29
1
-0
/
+3
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Infer shader type based on edited node
kobewi
2021-11-03
1
-0
/
+2
*
Add QuickLoad option to resource picker.
Ryan Roden-Corrent
2021-09-18
1
-0
/
+4
*
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
1
-0
/
+19
*
Cache EditorResourcePicker's allowed types
Yuri Sizov
2021-08-03
1
-0
/
+4
*
Create many types of popups on demand
reduz
2021-07-17
1
-1
/
+3
*
Make EditorFileDialog only created on demand in EditorResourcePicker
Yuri Sizov
2021-05-25
1
-1
/
+1
*
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-19
1
-0
/
+31
*
Add EditorResourcePicker control based on the Inspector editor for Resources
pycbouh
2021-05-17
1
-0
/
+110