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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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editor_resource_preview.cpp
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Merge commit godotengine/godot@711c725cf1b641d05d6cc988a64601622e48fe4a
Spartan322
2024-11-15
1
-1
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+3
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EditorResourcePreview: Let loads complete after exit requested
Pedro J. Estébanez
2024-09-23
1
-1
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+3
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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Fix certain resource previews empty with GL compat
Pedro J. Estébanez
2024-07-22
1
-1
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+13
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Remove unused order variable from EditorResourcePreview
kobewi
2024-06-07
1
-4
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+0
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Add a way to invalidate preview cache
kobewi
2024-04-26
1
-4
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+8
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Speed up inspector updates for TileMap
kobewi
2024-03-07
1
-2
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+2
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Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
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+1
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Rework viewport capture in preview generation
Pedro J. Estébanez
2024-02-21
1
-2
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+29
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Fix resource previews not created in compatibility rendering
Pedro J. Estébanez
2024-02-16
1
-0
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+1
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Benchmark resource preview generator with a verbose print
Yuri Sizov
2024-01-26
1
-0
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+10
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Run resource previewer on the main thread if using GL compatibility
Pedro J. Estébanez
2024-01-16
1
-12
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+36
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-2
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+1
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Abort threaded preview generators on exit
Yuri Sizov
2023-11-10
1
-93
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+96
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Add theme contexts to various parts of the editor
Yuri Sizov
2023-09-06
1
-1
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+3
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
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+1
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Merge pull request #78108 from aaronfranke/variant-util-header
Rémi Verschelde
2023-08-03
1
-1
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+1
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Make a header for VariantUtilityFunctions
Aaron Franke
2023-06-12
1
-1
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+1
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Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
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+1
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Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Rémi Verschelde
2023-05-16
1
-2
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+9
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Make more base nodes thread safe
Juan Linietsky
2023-05-15
1
-2
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+9
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Enhance filesystem dock tooltips
kobewi
2023-05-12
1
-3
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+3
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Add metadata to resource previews
kobewi
2023-05-10
1
-52
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+63
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Fix editor resource preview deadlocking with --headless mode
Gordon MacPherson
2023-02-23
1
-2
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+4
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
1
-2
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+2
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Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-2
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+2
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Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-10
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+4
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
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+3
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-1
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+1
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Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-2
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+2
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Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-3
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+3
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Basic 3D rendering
clayjohn
2022-05-12
1
-21
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+2
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-2
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+2
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Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-12
1
-7
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+10
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Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-12
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+5
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-0
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+1
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-3
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
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Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
1
-97
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+120
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
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+1
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-15
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+20
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Optimize StringName usage
reduz
2021-07-18
1
-2
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+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-5
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+5
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Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-17
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+17
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Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
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+1
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Implement shader caching
reduz
2021-05-31
1
-1
/
+1
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