summaryrefslogtreecommitdiffstats
path: root/editor/editor_resource_preview.cpp
Commit message (Collapse)AuthorAgeFilesLines
...
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-1/+1
|
* EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-1/+1
| | | | Also to prepare for upcoming refactoring for XDG support.
* Update meshes when reimporting,Daniel J. Ramirez2017-11-121-11/+1
| | | | Save scene preview even when not doing save and play.
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-9/+0
|
* DocData and type hints fixesIgnacio Etcheverry2017-08-291-2/+2
| | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Fix bug where not all previews are shown, closes #9895Juan Linietsky2017-08-241-2/+8
|
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
|
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
|
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-4/+12
| | | | -Restored resource previews!
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-131/+96
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+439
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.