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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_resource_preview.cpp
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Age
Files
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*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
1
-1
/
+1
*
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
1
-1
/
+1
*
Update meshes when reimporting,
Daniel J. Ramirez
2017-11-12
1
-11
/
+1
*
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
1
-9
/
+0
*
DocData and type hints fixes
Ignacio Etcheverry
2017-08-29
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fix bug where not all previews are shown, closes #9895
Juan Linietsky
2017-08-24
1
-2
/
+8
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-4
/
+4
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-3
/
+3
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-2
/
+2
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-4
/
+12
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-131
/
+96
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+439
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