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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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editor_run.cpp
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-5
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+0
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[Debugger] Move quit shortcut configuration to the SceneDebugger
Fabio Alessandrelli
2024-11-07
1
-5
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+0
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Allow to set custom feature tags for testing
kobewi
2024-02-13
1
-0
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+1
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Add a dialog to customize run instances
kobewi
2024-02-05
1
-92
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+13
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
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+6
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Merge pull request #75444 from lpriebe/editor-run-arg-split-fix
Rémi Verschelde
2023-06-21
1
-3
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+42
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Prevent quoted arguments in editor/main_run_args from being split at spaces
Luke Priebe
2023-03-30
1
-3
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+42
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Rework Navigation Avoidance
smix8
2023-05-10
1
-0
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+5
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Fix formatting function not used when printing run arguments
Pedro J. Estébanez
2023-04-27
1
-1
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+1
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Remove (or make verbose only) various debug prints.
bruvzg
2023-03-20
1
-5
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+6
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Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
1
-1
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+3
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Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-07
1
-12
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+6
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
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+1
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[Editor] Fix invalid run args when remote debug is unavailable.
Fabio Alessandrelli
2022-11-05
1
-2
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+5
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Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-9
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+9
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Fix typo - "collison" -> "collision"
danboo
2022-09-29
1
-1
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+1
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Fix project run/stop buttons disappearing in the editor
Hugo Locurcio
2022-09-26
1
-1
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+1
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Allow to change the Stop shortcut used at runtime
kobewi
2022-08-30
1
-0
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+5
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Overhaul CLI argument forwarding to processes started by the editor
Pedro J. Estébanez
2022-08-19
1
-4
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+5
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Fix editor re-focus on debugger break on Windows
Pedro J. Estébanez
2022-07-21
1
-1
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+1
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Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-29
1
-0
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+5
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Add Path2D/3D debug options
smix8
2022-06-20
1
-0
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+5
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Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-1
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+11
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Avoid setting sub-window or started project window positions, if it's impossi...
bruvzg
2022-04-20
1
-55
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+67
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
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+3
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
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+1
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Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-04
1
-9
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+9
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
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+2
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Auto-Increment Debugger Port
Nathan Franke
2021-12-04
1
-14
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+16
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
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+1
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[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-11-01
1
-1
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+1
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Clear debug process id at `stop()` to prevent invalid checking of them
Yuri Roubinsky
2021-07-29
1
-0
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+1
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
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+2
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
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+6
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Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-07
1
-5
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+40
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Split OS::execute into two methods
Marcel Admiraal
2021-01-09
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
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+2
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Expose methods to play scene from plugin code
Yuri Sizov
2020-07-06
1
-0
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+9
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[macOS] Implement seamless display scaling.
bruvzg
2020-07-04
1
-13
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+20
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
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+4
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
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+0
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Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-1
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+1
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Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-1
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+3
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Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-7
/
+8
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