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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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editor_sectioned_inspector.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-0
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+1
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Add theme type variations for secondary Trees and ItemLists
passivestar
2024-11-19
1
-0
/
+1
*
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
-2
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+2
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Use `(r)find_char` instead of `(r)find` for single characters
A Thousand Ships
2024-11-17
1
-2
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+2
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Keep advanced toggle on when searching for settings
Haoyu Qiu
2024-09-21
1
-7
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+26
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[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
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+1
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[Core] Add case-insensitive `String::containsn`
A Thousand Ships
2024-05-08
1
-1
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+1
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Add context support for editor property name i18n
Haoyu Qiu
2024-03-31
1
-3
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+3
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Fix unexpected auto translation of Tree content
Haoyu Qiu
2024-03-18
1
-0
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+1
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-2
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+3
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Allow EditorInspector to change its property name style when necessary
Haoyu Qiu
2023-04-29
1
-11
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+0
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Make solving project setting errors easier
RedMser
2023-03-27
1
-1
/
+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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Don't update EditorSettings dialog unnecessarily
kobewi
2022-11-21
1
-1
/
+3
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Only show named layers in layer menu
Haoyu Qiu
2022-10-08
1
-1
/
+3
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
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+3
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Fix property revert logic in the sectioned inspector
Yuri Sizov
2022-09-02
1
-9
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+4
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Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-30
1
-1
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+1
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[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods u...
bruvzg
2022-08-23
1
-2
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+2
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Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-2
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+2
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Add GLOBAL_DEF_INTERNAL to hide specific settings
kobewi
2022-06-07
1
-5
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+0
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Hide redundant categories from project settings
kobewi
2022-05-28
1
-0
/
+5
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Add property name style toggle to Inspector
Haoyu Qiu
2022-03-28
1
-5
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+22
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Improve inspector filtering
Haoyu Qiu
2022-03-18
1
-1
/
+15
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i18n: Make property paths and categories translatable
Haoyu Qiu
2022-03-03
1
-1
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+3
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
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+1
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Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-1
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+1
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Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-1
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+1
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String: Add contains().
Anilforextra
2022-02-04
1
-2
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-3
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+3
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
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+2
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Optimize StringName usage
reduz
2021-07-18
1
-2
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+2
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Use bold fonts in editor
reduz
2021-06-02
1
-1
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+2
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Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
1
-3
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+3
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Reorganize Project Settings
reduz
2021-02-18
1
-1
/
+7
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-6
/
+2
*
Fix filtering of search results in SectionedInspector
booer
2020-09-02
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-18
/
+33
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
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+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-2
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+3
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-2
/
+2
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-5
/
+2
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