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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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event_listener_line_edit.cpp
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-1
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+1
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Revert "Fix InputEvent device id clash" and add a compatibility function
Markus Sauermann
2024-11-20
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-1
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+1
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Fix InputEvent device id clash
Markus Sauermann
2024-10-20
1
-1
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+2
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Add InputEventKey.location to tell left from right
Mel Collins
2024-01-26
1
-1
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+5
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Make the search bars in the "Project Settings" dialog grab focus when they ap...
Michael Alexsander
2023-09-25
1
-3
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+3
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
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+1
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Fix missing translations in EventListenerLineEdit
kobewi
2023-06-27
1
-6
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+6
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[Web] Detect host OS and use macOS keys on mac hosts.
bruvzg
2023-04-11
1
-5
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+5
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Add some missing translatable editor strings
Haoyu Qiu
2023-02-10
1
-1
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+2
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Cleanup and unify keyboard input.
bruvzg
2023-01-23
1
-5
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+31
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Propagate allowed input types to `event_listener` when setting them on `Input...
Eric M
2023-01-10
1
-2
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Refactor `get_event_text` to a static method, remove high deadzone from event...
Eric M
2022-11-18
1
-1
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+67
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Focus EventListener when InputEventConfigurationDialog is opened.
Eric M
2022-10-14
1
-3
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+10
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Split `action_map_editor` file into one file per class it contained.
Eric M
2022-10-06
1
-0
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+131