index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
export
/
editor_export_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Re-architect how Android plugins are packaged and handled at export time
Fredia Huya-Kouadio
2023-07-18
1
-1
/
+80
*
Allow EditorExportPlugins to provide export options
RedworkDE
2023-04-07
1
-0
/
+29
*
Bind `EditorExportPlugin::_get_export_features`
RedworkDE
2023-02-07
1
-0
/
+1
*
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
1
-2
/
+8
|
\
|
*
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
1
-2
/
+8
*
|
Remove redundant definition of `convert_text_resources_to_binary`
Mikael Hermansson
2023-01-21
1
-2
/
+0
*
|
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-13
1
-0
/
+5
|
\
\
|
|
/
|
/
|
|
*
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-12-29
1
-0
/
+5
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-30
1
-16
/
+8
*
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-8
/
+4
*
Add support for scene/resource customization in export plugins
Juan Linietsky
2022-09-01
1
-28
/
+68
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-1
/
+1
*
Split up editor export code into multiple files
Aaron Franke
2022-07-26
1
-0
/
+201