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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Add a new HashSet template
reduz
2022-05-20
2
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
2
-3
/
+3
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
2
-7
/
+4
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
2
-5
/
+3
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Remove duplicate editor settings definitions
kobewi
2022-03-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
2
-4
/
+4
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-2
/
+1
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-1
/
+1
*
Fix crash on cleanup of EditorFileServer
Pedro J. Estébanez
2021-03-06
2
-3
/
+4
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
2
-9
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
2
-4
/
+4
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
2
-21
/
+0
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
2
-10
/
+9
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
2
-4
/
+4
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-13
/
+13
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
2
-4
/
+4
*
Fix deploy with network filesystem
George Marques
2018-11-10
1
-5
/
+5
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-1
/
+1
*
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
2
-6
/
+6
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-8
/
+8
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Display set_nodelay to GDScript
Marlon Henry Schweigert
2018-01-30
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
2
-0
/
+2
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
2
-4
/
+4
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-2
/
+1
*
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
2
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
2
-0
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
2
-151
/
+135
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
3
-0
/
+453