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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-1/+1
| | | | change warnings=all to use /W4.
* Add a new HashSet templatereduz2022-05-201-3/+3
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-161-5/+5
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-22/+22
| | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+1
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* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-1/+1
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Documentation search fixesGregory Basile2021-06-161-2/+2
| | | | | | Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted"
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-10/+8
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
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* Search result highlights follow font sizeStijn Hinlopen2020-06-171-2/+1
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* Working multiple window support, including editorJuan Linietsky2020-03-261-2/+3
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* Merge pull request #36077 from pycbouh/repeat-search-in-filesRémi Verschelde2020-02-271-0/+2
|\ | | | | Add a button to quickly repeat last search in files
| * Add a button to quickly repeat last search in filesYuri Sizov2020-02-101-0/+2
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* | PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
| | | | | | | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* | Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński2020-02-131-0/+16
|/ | | | Fixes issue #31146
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-3/+6
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* Added a setting for files in which the editor should search (project wise).QbieShay2019-02-121-1/+4
| | | | | | Remembers the tickboxes but only during the same execution Fixes #25440
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added "shader" filter to "Find in Files"Michael Alexsander Silva Dias2018-11-051-1/+0
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* Fix find-in-files and go-to-line dialog (partially)Poommetee Ketson2018-09-181-4/+3
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* Find in Files improvementsMarc Gilleron2018-08-191-4/+20
| | | | | | | - Search results are now grouped by file using a Tree control - You can opt out occurences when using replace mode - Double-check search results in case files have been tampered with, so occurrences don't get badly replaced - Fixed replace bug when an occurrence is found twice in one line
* Added find & replace in filesMarc Gilleron2018-02-191-0/+184