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* Added node for Navigation linksJosh Jones2022-08-262-0/+8
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* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-263-0/+0
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* Merge pull request #64879 from TokageItLab/cubic-to-cubicintimeRémi Verschelde2022-08-261-1/+0
|\ | | | | Replace `Cubic` to `CubicInTime` in the animation track interpolation type
| * Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew2022-08-261-1/+0
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* | Rename ParticlesMaterial to ParticleProcessMaterialMicky2022-08-261-0/+0
|/ | | | Also affects their file names, related classes and documentation.
* Merge pull request #63282 from V-Sekai/disable_foreign_resource_editsRémi Verschelde2022-08-241-0/+1
|\ | | | | Disable editing properties in foreign resources
| * Disable editing properties in foreign resourcesSaracenOne2022-08-231-0/+1
| | | | | | | | | | | | from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
* | Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde2022-08-242-0/+0
|\ \ | |/ |/| Rename Position* nodes to Marker*
| * Rename Position* nodes to Marker*Micky2022-08-232-0/+0
| | | | | | | | | | | | | | - Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
* | Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde2022-08-234-3/+4
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| * | Add bezier preset and refactor bezier editorSilc Renew2022-08-234-3/+4
| | | | | | | | | | | | Co-authored-by: Razoric480 <razoric480@gmail.com>
* | | Merge pull request #54278 from ↵Yuri Sizov2022-08-235-5/+5
|\ \ \ | | | | | | | | | | | | | | | | Calinou/editor-tweak-editor-curve-preset-icon-colors Tweak curve preset icon colors for easier visual grepping
| * | | Tweak curve preset icon colors for easier visual greppingHugo Locurcio2021-10-265-5/+5
| | | | | | | | | | | | | | | | | | | | When choosing curve presets many times a day, this helps pick the right preset faster.
* | | | Make `cubic_interpolate()` consider key time in animationSilc Renew2022-08-191-0/+1
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* | | Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner2022-08-191-0/+1
|\ \ \ | | | | | | | | Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
| * | | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg2022-08-181-0/+1
| | |/ | |/| | | | | | | menu for editor.
* | | Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbarYuri Sizov2022-08-192-1/+2
|\ \ \ | | | | | | | | Improve editor toolbar for `Control` nodes
| * | | Improve editor toolbar for Control nodesYuri Sizov2022-08-162-1/+2
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* | | Merge pull request #58059 from Calinou/tweak-default-project-icon-2Yuri Sizov2022-08-181-1/+1
|\ \ \ | |/ / |/| | Tweak the default project icon
| * | Tweak the default project iconHugo Locurcio2022-02-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This only affects newly created projects. - Use a 128×128 resolution to make the icon look crisp on hiDPI displays. - Darken the icon's outside area and remove the border, as the contrast rate between the icon and its background is now sufficient. This different design also allows distinguishing projects that were made with Godot 3.x from projects made with Godot 4.0.
* | | Add `TorusMesh`hoontee2022-08-041-0/+1
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* | | Merge pull request #62572 from Calinou/editor-node-warnings-multiple-iconsRémi Verschelde2022-08-043-0/+3
|\ \ \ | | | | | | | | Distinguish multiple node configuration warnings in the scene tree dock
| * | | Distinguish multiple node configuration warnings in the scene tree dockHugo Locurcio2022-08-043-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A number of dots is present next to the node configuration icon warning when there is more than 1 warning. Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
* | | | Add editor icons for all AudioStream resourcesHugo Locurcio2022-08-044-0/+4
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* | | Merge pull request #63161 from PrecisionRender/masterRémi Verschelde2022-07-291-0/+1
|\ \ \ | | | | | | | | Add `ShapeCast3D` node
| * | | Add ShapeCast3D nodePrecisionRender2022-07-281-0/+1
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* | | | Rename every instance of "OGG" to "Ogg"DeeJayLSP2022-07-281-0/+0
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* | | | Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde2022-07-281-0/+0
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| * | | | Rename AudioStreamSample to a more discoverable nameDeeJayLSP2022-07-281-0/+0
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* | | | | Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg2022-07-263-2/+3
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* | | | Fix code folding icon color not matching defined colorPhoenixFlame1012022-07-203-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings
* | | | Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde2022-07-191-0/+1
|\ \ \ \ | |/ / / |/| | | Add LabelSettings resource for quick Label theme property override.
| * | | Add LabelSettings resource for quick Label theme property override.bruvzg2022-07-121-0/+1
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* | | | Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge2022-07-181-0/+0
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* | | | Add "Open Documentation" button to EditorProperty context menuFireForge2022-07-111-1/+1
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* | | Merge pull request #62405 from YeldhamDev/movie_maker_stuffRémi Verschelde2022-07-081-1/+0
|\ \ \ | | | | | | | | Clean and fix the Movie Maker button
| * | | Clean and fix the Movie Maker buttonMichael Alexsander2022-06-251-1/+0
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* | | | Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-064-2/+3
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* | | | implement bone renamer in importerSilc Renew2022-07-017-0/+7
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* | | | Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodesRémi Verschelde2022-06-262-0/+2
|\ \ \ \ | | | | | | | | | | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
| * | | | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizerHugo Locurcio2022-06-262-0/+2
| |/ / / | | | | | | | | | | | | Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
* | | | Merge pull request #62250 from Calinou/editor-icons-add-abstract-iconsRémi Verschelde2022-06-265-0/+5
|\ \ \ \ | |/ / / |/| | | Add editor icons for abstract nodes that can now be added in the editor
| * | | Add editor icons for abstract nodes that can now be added in the editorHugo Locurcio2022-06-265-0/+5
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* | | | Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde2022-06-212-0/+2
|\ \ \ \ | | | | | | | | | | Implement a Movie Maker mode
| * | | | Implement Running Godot as Movie Writerreduz2022-06-212-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
* | | | | Rename VideoPlayer editor icon to VideoStreamPlayerHugo Locurcio2022-06-201-0/+0
| |/ / / |/| | | | | | | | | | | The icon was previously unused.
* | | | Tweak editor icons for navigation nodes and SkeletonIK3DHugo Locurcio2022-06-195-5/+5
|/ / / | | | | | | | | | | | | | | | | | | This adds a partial 2D/3D color to each icon for easier visual grepping. The icons are not fully colored as these nodes don't inherit from Node2D or Node3D. This is similar in principle to how the WorldEnvironment editor icon is colored.
* | | Add vector value linkingkobewi2022-06-141-0/+1
| | | | | | | | | | | | Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
* | | Add terrain center bitGilles Roudière2022-06-102-0/+2
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* | | Improve StyleBox previewreduz2022-05-262-0/+2
| | | | | | | | | | | | | | | | | | | | | * Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute.