Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+1 |
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| * | Merge pull request #97824 from TokageItLab/retarget-modifier | Thaddeus Crews | 2024-11-26 | 1 | -0/+1 |
| |\ | | | | | | | | | | Add RetargetModifier3D for realtime retarget to keep original rest | ||||
| | * | Add RetargetModifier3D for realtime retarget to keep original rest | Silc Lizard (Tokage) Renew | 2024-11-18 | 1 | -0/+1 |
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* | | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 4 | -0/+4 |
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| * | | Merge pull request #98446 from TokageItLab/look-at-modifier | Thaddeus Crews | 2024-11-12 | 1 | -0/+1 |
| |\ \ | | | | | | | | | | | | | Implement LookAtModifier3D | ||||
| | * | | Implement LookAtModifier3D | Silc Lizard (Tokage) Renew | 2024-11-12 | 1 | -0/+1 |
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| * | | Improve NavigationObstacle3D editor tooling | smix8 | 2024-11-12 | 1 | -0/+1 |
| | | | | | | | | | | | | Improves NavigationObstacle3D editing options inside the editor. | ||||
| * | | Merge pull request #99013 from TokageItLab/fps-compat-toggle | Thaddeus Crews | 2024-11-11 | 1 | -0/+1 |
| |\ \ | | | | | | | | | | | | | Add FPS compatible option in second mode of the animation editor snapping | ||||
| | * | | Add FPS compatible option in second mode of animation editor snapping | Silc Lizard (Tokage) Renew | 2024-11-12 | 1 | -0/+1 |
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| * | | | Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally | Thaddeus Crews | 2024-11-11 | 1 | -0/+1 |
| |\ \ \ | | |/ / | |/| | | | | | | Make possible to favorite properties in the inspector | ||||
| | * | | Make possible to favorite properties in the inspector | Michael Alexsander | 2024-10-28 | 1 | -0/+1 |
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* | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -0/+1 |
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| * | | Add quad mesh to material preview | tetrapod00 | 2024-11-01 | 1 | -0/+1 |
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* | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 4 | -0/+4 |
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| * | | Add "Game" editor for better runtime debugging | Michael Alexsander | 2024-10-30 | 4 | -0/+4 |
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* | | Fix Snap icon removal introduced in e8e8a88 | Spartan322 | 2024-10-30 | 1 | -0/+1 |
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* | | Add `wheel_picker_cursor` theme icon to `ColorPicker` | Spartan322 | 2024-10-26 | 1 | -0/+1 |
| | | | | | | | | Replaces `ColorPicker`'s HSV wheel hue indicator with `wheel_picker_icon` texture which by default is the same as `picker_cursor` | ||||
* | | Merge pull request #726 from valkyrienyanko/add-pixel-snap-to-tile-editor | George L. Albany | 2024-10-23 | 2 | -0/+1 |
|\ \ | | | | | | | Add One Pixel Snap Button to the Tile Data Editor | ||||
| * | | Add One Pixel Snap Button to Tile Data Editor | valkyrienyanko | 2024-10-21 | 2 | -0/+1 |
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* | | | Improve the brand related assets | Muhannad Elbolaky | 2024-10-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | - Switch logos and other related assets to Heebo Ultra-bold as it should - New Splash - Add missing outlines - Replace the bad quality images - Optimize images size | ||||
* | | | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed | Spartan322 | 2024-10-15 | 1 | -1/+1 |
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| * | Fix CheckButton mirrored icon in editor theme | Haoyu Qiu | 2024-10-07 | 1 | -1/+1 |
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* | | Optimize DefaultProjectIcon.svg | Muhannad Elbolaky | 2024-10-14 | 1 | -1/+1 |
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* | | Recolor icon.svg to fit project rebranding | Muhannad Elbolaky | 2024-10-14 | 1 | -1/+1 |
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* | | Fixed TitleBarLogo not rendering text | RadenTheFolf | 2024-10-11 | 1 | -1/+1 |
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* | | Rebrand Godot to Redot | Randolph W. Aarseth II | 2024-10-11 | 7 | -8/+8 |
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | Add markers to animation | chocola-mint | 2024-09-29 | 2 | -0/+2 |
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* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
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* | [FileSystem Dock] Add symlink indicator and tooltip. | bruvzg | 2024-09-06 | 1 | -0/+1 |
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* | Add separate timeline snapping control to Animation Editor | Kasper Arnklit Frandsen | 2024-09-02 | 2 | -0/+2 |
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* | `EditorHelpSearch` improvements | A Thousand Ships | 2024-08-28 | 2 | -0/+2 |
| | | | | | | | | * Adds all member types to empty search * Nests hierarchy adding constructors, methods, operators, etc. under a nested entry to reduce clutter Co-authored-by: MewPurPur <mew.pur.pur@gmail.com> | ||||
* | Merge pull request #94995 from Repiteo/scons/raw-cstrings | Rémi Verschelde | 2024-08-28 | 1 | -15/+5 |
|\ | | | | | | | SCons: Add method to generate raw cstrings | ||||
| * | SCons: Add method to generate raw cstrings | Thaddeus Crews | 2024-07-31 | 1 | -15/+5 |
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* | | Merge pull request #89265 from davthedev/spinbox-buttons-refactor | Rémi Verschelde | 2024-08-27 | 2 | -0/+2 |
|\ \ | | | | | | | | | | Improve SpinBox interaction, split arrows, add theme attributes | ||||
| * | | Improve SpinBox interaction, split arrows, add theme attributes | David Giardi | 2024-08-23 | 2 | -0/+2 |
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* | | Improve AudioStreamPlayer icons | Kongfa Waroros | 2024-08-19 | 3 | -3/+3 |
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* | | Make editor panel icons more discreet | eobet | 2024-08-16 | 6 | -6/+6 |
|/ | | | | | | | | | The Godot panel icons in the main editor window is very "shouty". In a dark theme, especially at 200% display scaling, it's a huge, bright and shiny, near white flashlight in your eyes. Also, not knowing what it was, I actually initially thought the icon was missing or bugged, as it's just a white square! | ||||
* | Fix AudioStreamPlayer icons, improve audio resource picker styling | Christian Kaiser | 2024-06-27 | 3 | -3/+3 |
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* | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 912 | -933/+912 |
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* | Fix EditorProperty spacing | passivestar | 2024-06-12 | 1 | -1/+1 |
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* | Update pre-commit hooks configuration to use `ruff` instead of `black` | Jakub Marcowski | 2024-05-21 | 1 | -1/+1 |
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* | Merge pull request #92116 from RadiantUwU/new_audio_icons | Rémi Verschelde | 2024-05-20 | 3 | -3/+3 |
|\ | | | | | | | Change the AudioStreamPlayer icons to be clearer. | ||||
| * | Change the AudioStreamPlayer icons to be more clear. | Radiant | 2024-05-19 | 3 | -3/+3 |
| | | | | | | | | Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com> | ||||
* | | Fix FileBrowse and FolderBrowse icon style fill not getting replaced | Christian Kaiser | 2024-05-10 | 2 | -2/+2 |
| | | | | | | | | The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead. | ||||
* | | Add PackedVector4Array Variant type | K. S. Ernest (iFire) Lee | 2024-05-03 | 1 | -0/+1 |
|/ | | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | ||||
* | Merge pull request #90645 from Malcolmnixon/unified-xr-trackers | Rémi Verschelde | 2024-04-22 | 2 | -0/+2 |
|\ | | | | | | | Rework XR Trackers to have a common ancestor | ||||
| * | Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵ | Malcolm Nixon | 2024-04-18 | 2 | -0/+2 |
| | | | | | | | | drive node positions and visibility. | ||||
* | | Make Advanced Import lights more like the mesh and material editors | Jeronimo Schreyer | 2024-04-16 | 1 | -0/+1 |
|/ | | | | Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | ||||
* | Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB | Silc Lizard (Tokage) Renew | 2024-04-05 | 5 | -1/+24 |
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* | Merge pull request #90080 from bruvzg/color_title_logo | Rémi Verschelde | 2024-04-04 | 1 | -1/+1 |
|\ | | | | | | | [Project Manager] Replace title bar logo with color variant. |