Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a few InputEvent icons | VolTer | 2023-05-25 | 19 | -7/+19 |
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* | Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures | Rémi Verschelde | 2023-05-24 | 3 | -2/+1 |
|\ | | | | | | | Improve StyleBox preview a little | ||||
| * | Improve StyleBox preview a little | VolTer | 2023-05-24 | 3 | -2/+1 |
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* | | Merge pull request #77421 from MewPurPur/OwO-wats-dis | Rémi Verschelde | 2023-05-24 | 1 | -1/+1 |
|\ \ | |/ |/| | | | Fix BoxOccluder SVG | ||||
| * | Fix BoxOccluder SVG | VolTer | 2023-05-24 | 1 | -1/+1 |
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* | | Delay initialization of the visual shader editor UI | Yuri Sizov | 2023-05-23 | 5 | -3/+5 |
| | | | | | | | | | | | | | | | | This makes sure that the theme is ready to be used before the methods is called. Also add missing icons (and update some existing). Co-authored-by: Samuel Wilson <yokomeshi@gmail.com> | ||||
* | | Optimize and/or improve some SVG icons | VolTer | 2023-05-22 | 18 | -18/+18 |
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* | Add Vector4i icon | Summersay415 | 2023-05-13 | 1 | -0/+1 |
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* | Remove AudioBusEmpty.svg, use ProgressBar tint instead | VolTer | 2023-05-12 | 2 | -1/+0 |
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* | Add multi window code and shader editors | trollodel | 2023-05-10 | 1 | -0/+1 |
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* | Add proper snapping to tile polygon editor | kobewi | 2023-05-01 | 1 | -0/+1 |
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* | Add missing PhysicalBone2D icon | VolTer | 2023-04-23 | 1 | -0/+1 |
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* | Prevent color conversion of the big Godot logo | Yuri Sizov | 2023-04-04 | 1 | -1/+1 |
| | | | | Use an off-white color from the palette that we explicitly don't convert. | ||||
* | Add a custom icon for the `project.godot` file in the EditorFileDialog | Yuri Sizov | 2023-02-17 | 3 | -0/+4 |
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* | Merge pull request #43111 from junkajii/master | Yuri Sizov | 2023-02-10 | 2 | -2/+2 |
|\ | | | | | New icons for ParallaxBackground & ParallaxLayer | ||||
| * | New icons for ParallaxBackground & ParallaxLayer | Jun Kajii | 2023-02-01 | 2 | -2/+2 |
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* | | Fix missing LightmapGI gizmo icon in the 3D editor | Hugo Locurcio | 2023-02-02 | 1 | -0/+0 |
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* | Fix near one opacity in editor icons | Krazy-J | 2023-01-31 | 51 | -51/+51 |
| | | | | | Remove occurrences of fill-opacity and stroke-opacity with values near or equal to 1 (all values were greater than 0.988). | ||||
* | Implement blending audio feature to AnimationTree | Silc Renew | 2023-01-28 | 2 | -0/+2 |
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* | Replace 1024x1024 BoneMapHuman svgs by 256x256 versions | Emilio Coppola | 2023-01-23 | 4 | -29/+4 |
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* | Cleanup and unify keyboard input. | bruvzg | 2023-01-23 | 4 | -2/+4 |
| | | | | | | | | | | - Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> | ||||
* | Merge pull request #70701 from bruvzg/remote_debug_menu | Rémi Verschelde | 2023-01-15 | 1 | -0/+1 |
|\ | | | | | | | Move remote debug buttons to a single menu. | ||||
| * | Move remote debug buttons to a single menu. | bruvzg | 2023-01-14 | 1 | -0/+1 |
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* | | Update all outdated online documentation links | Yuri Sizov | 2023-01-14 | 1 | -1/+1 |
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* | Merge pull request #67283 from KoBeWi/one_way_ticket | Rémi Verschelde | 2022-12-09 | 1 | -0/+1 |
|\ | | | | | | | Add one-way indicator to tile collision editor | ||||
| * | Add one-way indicator to tile collision editor | kobewi | 2022-10-24 | 1 | -0/+1 |
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* | | Improve tile editor selection appearance | kobewi | 2022-12-09 | 1 | -0/+57 |
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* | | Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player | Silc Renew | 2022-12-02 | 1 | -1/+0 |
| | | | | | | | | #69357 | ||||
* | | Fix near one opacity in editor icons | Paweł | 2022-11-24 | 109 | -111/+111 |
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* | | Fix roundness of DebugSkipBreakpointsOff icon | Paweł | 2022-11-23 | 2 | -2/+4 |
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* | Separate Line and CurveLinear icons | kobewi | 2022-10-15 | 1 | -0/+1 |
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* | Merge pull request #66310 from ↵ | Rémi Verschelde | 2022-10-11 | 1 | -1/+26 |
|\ | | | | | | | | | | | TokageItLab/Change-bonemapper-background-silhouette Change bone mapper background model silhouette | ||||
| * | Change bone mapper background model silhouette | Silc Renew | 2022-09-24 | 1 | -1/+26 |
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* | | Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux | Rémi Verschelde | 2022-10-07 | 3 | -0/+60 |
|\ \ | | | | | | | | | | ColorPicker UX | ||||
| * | | ColorPicker UX improvements | Vitika9 | 2022-09-06 | 3 | -0/+60 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Tabs and MenuButton for mode selection and enabling/disabling colorized sliders - MenuButton for shape selection with new icon for each shape - Drag and drop functionality for presets to arrange order - A chronological list of recently selected presets which are global for the editor - Presets are now highlighted as being active or inactive - Thicker sliders for easy targeting - `grabber_offset` theme constant for Slider - Uncolorized sliders | ||||
* | | | Show method override icon in script editor gutter | RedMser | 2022-09-21 | 2 | -0/+2 |
| | | | | | | | | | | | | | | | | | | Combines with the connection slot icon when both apply. Can be clicked to jump to the method declaration (or documentation for built-in classes). | ||||
* | | | Run svgcleaner on MemberAnnotation.svg | RedMser | 2022-09-20 | 1 | -1/+1 |
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* | | Further cleanup of VisualScript references | RedMser | 2022-09-19 | 2 | -2/+0 |
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* | | Merge pull request #65679 from ↵ | Rémi Verschelde | 2022-09-13 | 2 | -0/+2 |
|\ \ | | | | | | | | | | Calinou/3d-editor-improve-preview-sun-sky-usability | ||||
| * | | Improve 3D editor preview sun and sky usability | Hugo Locurcio | 2022-09-12 | 2 | -0/+2 |
| |/ | | | | | | | | | | | - Use grayscale icons to look better when pressed (with accent color modulation). - Invert state to be more logical (pressed = preview is enabled, not disabled). | ||||
* / | Fix some errors affecting the Web editor | Rémi Verschelde | 2022-09-12 | 1 | -0/+1 |
|/ | | | | | | | | | | | - Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702. | ||||
* | Merge pull request #65207 from RedMser/annotation-search | Rémi Verschelde | 2022-09-06 | 1 | -0/+1 |
|\ | | | | | | | Allow searching for annotations in help | ||||
| * | Allow searching for annotations in help | RedMser | 2022-09-05 | 1 | -0/+1 |
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* | | Optimize and fix the scene unique name icon | Jummit | 2022-09-05 | 1 | -1/+2 |
| | | | | | | | | This also makes it display correctly when using a light theme. | ||||
* | | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | 2022-09-02 | 3 | -0/+3 |
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| * | | Rework oriented containers | kobewi | 2022-09-01 | 3 | -0/+3 |
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* | | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | 2022-09-01 | 2 | -0/+8 |
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| * | Added node for Navigation links | Josh Jones | 2022-08-26 | 2 | -0/+8 |
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* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+0 |
| | | | | | | | | | | | | This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | ||||
* | | VCS: Load a GDExtension instead of Script + UI port from 3.5 | Twarit Waikar | 2022-08-31 | 1 | -0/+1 |
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