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* Add a few InputEvent iconsVolTer2023-05-2519-7/+19
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* Merge pull request #77418 from MewPurPur/unify-stylebox-grid-texturesRémi Verschelde2023-05-243-2/+1
|\ | | | | | | Improve StyleBox preview a little
| * Improve StyleBox preview a littleVolTer2023-05-243-2/+1
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* | Merge pull request #77421 from MewPurPur/OwO-wats-disRémi Verschelde2023-05-241-1/+1
|\ \ | |/ |/| | | Fix BoxOccluder SVG
| * Fix BoxOccluder SVGVolTer2023-05-241-1/+1
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* | Delay initialization of the visual shader editor UIYuri Sizov2023-05-235-3/+5
| | | | | | | | | | | | | | | | This makes sure that the theme is ready to be used before the methods is called. Also add missing icons (and update some existing). Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
* | Optimize and/or improve some SVG iconsVolTer2023-05-2218-18/+18
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* Add Vector4i iconSummersay4152023-05-131-0/+1
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* Remove AudioBusEmpty.svg, use ProgressBar tint insteadVolTer2023-05-122-1/+0
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* Add multi window code and shader editorstrollodel2023-05-101-0/+1
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* Add proper snapping to tile polygon editorkobewi2023-05-011-0/+1
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* Add missing PhysicalBone2D iconVolTer2023-04-231-0/+1
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* Prevent color conversion of the big Godot logoYuri Sizov2023-04-041-1/+1
| | | | Use an off-white color from the palette that we explicitly don't convert.
* Add a custom icon for the `project.godot` file in the EditorFileDialogYuri Sizov2023-02-173-0/+4
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* Merge pull request #43111 from junkajii/masterYuri Sizov2023-02-102-2/+2
|\ | | | | New icons for ParallaxBackground & ParallaxLayer
| * New icons for ParallaxBackground & ParallaxLayerJun Kajii2023-02-012-2/+2
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* | Fix missing LightmapGI gizmo icon in the 3D editorHugo Locurcio2023-02-021-0/+0
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* Fix near one opacity in editor iconsKrazy-J2023-01-3151-51/+51
| | | | | Remove occurrences of fill-opacity and stroke-opacity with values near or equal to 1 (all values were greater than 0.988).
* Implement blending audio feature to AnimationTreeSilc Renew2023-01-282-0/+2
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* Replace 1024x1024 BoneMapHuman svgs by 256x256 versionsEmilio Coppola2023-01-234-29/+4
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* Cleanup and unify keyboard input.bruvzg2023-01-234-2/+4
| | | | | | | | | | - Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
* Merge pull request #70701 from bruvzg/remote_debug_menuRémi Verschelde2023-01-151-0/+1
|\ | | | | | | Move remote debug buttons to a single menu.
| * Move remote debug buttons to a single menu.bruvzg2023-01-141-0/+1
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* | Update all outdated online documentation linksYuri Sizov2023-01-141-1/+1
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* Merge pull request #67283 from KoBeWi/one_way_ticketRémi Verschelde2022-12-091-0/+1
|\ | | | | | | Add one-way indicator to tile collision editor
| * Add one-way indicator to tile collision editorkobewi2022-10-241-0/+1
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* | Improve tile editor selection appearancekobewi2022-12-091-0/+57
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* | Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew2022-12-021-1/+0
| | | | | | | | #69357
* | Fix near one opacity in editor iconsPaweł2022-11-24109-111/+111
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* | Fix roundness of DebugSkipBreakpointsOff iconPaweł2022-11-232-2/+4
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* Separate Line and CurveLinear iconskobewi2022-10-151-0/+1
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* Merge pull request #66310 from ↵Rémi Verschelde2022-10-111-1/+26
|\ | | | | | | | | | | TokageItLab/Change-bonemapper-background-silhouette Change bone mapper background model silhouette
| * Change bone mapper background model silhouetteSilc Renew2022-09-241-1/+26
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* | Merge pull request #62910 from Vitika9/gsoc-colorpicker-uxRémi Verschelde2022-10-073-0/+60
|\ \ | | | | | | | | | ColorPicker UX
| * | ColorPicker UX improvementsVitika92022-09-063-0/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Tabs and MenuButton for mode selection and enabling/disabling colorized sliders - MenuButton for shape selection with new icon for each shape - Drag and drop functionality for presets to arrange order - A chronological list of recently selected presets which are global for the editor - Presets are now highlighted as being active or inactive - Thicker sliders for easy targeting - `grabber_offset` theme constant for Slider - Uncolorized sliders
* | | Show method override icon in script editor gutterRedMser2022-09-212-0/+2
| | | | | | | | | | | | | | | | | | Combines with the connection slot icon when both apply. Can be clicked to jump to the method declaration (or documentation for built-in classes).
* | | Run svgcleaner on MemberAnnotation.svgRedMser2022-09-201-1/+1
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* | Further cleanup of VisualScript referencesRedMser2022-09-192-2/+0
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* | Merge pull request #65679 from ↵Rémi Verschelde2022-09-132-0/+2
|\ \ | | | | | | | | | Calinou/3d-editor-improve-preview-sun-sky-usability
| * | Improve 3D editor preview sun and sky usabilityHugo Locurcio2022-09-122-0/+2
| |/ | | | | | | | | | | - Use grayscale icons to look better when pressed (with accent color modulation). - Invert state to be more logical (pressed = preview is enabled, not disabled).
* / Fix some errors affecting the Web editorRémi Verschelde2022-09-121-0/+1
|/ | | | | | | | | | | - Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702.
* Merge pull request #65207 from RedMser/annotation-searchRémi Verschelde2022-09-061-0/+1
|\ | | | | | | Allow searching for annotations in help
| * Allow searching for annotations in helpRedMser2022-09-051-0/+1
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* | Optimize and fix the scene unique name iconJummit2022-09-051-1/+2
| | | | | | | | This also makes it display correctly when using a light theme.
* | Merge pull request #64724 from KoBeWi/HVBoxContainerRémi Verschelde2022-09-023-0/+3
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| * | Rework oriented containerskobewi2022-09-013-0/+3
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* | Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde2022-09-012-0/+8
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| * Added node for Navigation linksJosh Jones2022-08-262-0/+8
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* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+0
| | | | | | | | | | | | This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
* | VCS: Load a GDExtension instead of Script + UI port from 3.5Twarit Waikar2022-08-311-0/+1
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