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* Merge pull request #97824 from TokageItLab/retarget-modifierThaddeus Crews2024-11-261-0/+1
|\ | | | | | | Add RetargetModifier3D for realtime retarget to keep original rest
| * Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-0/+1
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* | Merge pull request #98446 from TokageItLab/look-at-modifierThaddeus Crews2024-11-121-0/+1
|\ \ | | | | | | | | | Implement LookAtModifier3D
| * | Implement LookAtModifier3DSilc Lizard (Tokage) Renew2024-11-121-0/+1
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* | Improve NavigationObstacle3D editor toolingsmix82024-11-121-0/+1
| | | | | | | | Improves NavigationObstacle3D editing options inside the editor.
* | Merge pull request #99013 from TokageItLab/fps-compat-toggleThaddeus Crews2024-11-111-0/+1
|\ \ | | | | | | | | | Add FPS compatible option in second mode of the animation editor snapping
| * | Add FPS compatible option in second mode of animation editor snappingSilc Lizard (Tokage) Renew2024-11-121-0/+1
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* | | Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equallyThaddeus Crews2024-11-111-0/+1
|\ \ \ | |/ / |/| | | | | Make possible to favorite properties in the inspector
| * | Make possible to favorite properties in the inspectorMichael Alexsander2024-10-281-0/+1
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* | Add quad mesh to material previewtetrapod002024-11-011-0/+1
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* | Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-304-0/+4
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* Fix CheckButton mirrored icon in editor themeHaoyu Qiu2024-10-071-1/+1
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* Add markers to animationchocola-mint2024-09-292-0/+2
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* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* [FileSystem Dock] Add symlink indicator and tooltip.bruvzg2024-09-061-0/+1
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* Add separate timeline snapping control to Animation EditorKasper Arnklit Frandsen2024-09-022-0/+2
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* `EditorHelpSearch` improvementsA Thousand Ships2024-08-282-0/+2
| | | | | | | | * Adds all member types to empty search * Nests hierarchy adding constructors, methods, operators, etc. under a nested entry to reduce clutter Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
* Merge pull request #94995 from Repiteo/scons/raw-cstringsRémi Verschelde2024-08-281-15/+5
|\ | | | | | | SCons: Add method to generate raw cstrings
| * SCons: Add method to generate raw cstringsThaddeus Crews2024-07-311-15/+5
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* | Merge pull request #89265 from davthedev/spinbox-buttons-refactorRémi Verschelde2024-08-272-0/+2
|\ \ | | | | | | | | | Improve SpinBox interaction, split arrows, add theme attributes
| * | Improve SpinBox interaction, split arrows, add theme attributesDavid Giardi2024-08-232-0/+2
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* | Improve AudioStreamPlayer iconsKongfa Waroros2024-08-193-3/+3
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* | Make editor panel icons more discreeteobet2024-08-166-6/+6
|/ | | | | | | | | The Godot panel icons in the main editor window is very "shouty". In a dark theme, especially at 200% display scaling, it's a huge, bright and shiny, near white flashlight in your eyes. Also, not knowing what it was, I actually initially thought the icon was missing or bugged, as it's just a white square!
* Fix AudioStreamPlayer icons, improve audio resource picker stylingChristian Kaiser2024-06-273-3/+3
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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-23912-933/+912
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* Fix EditorProperty spacingpassivestar2024-06-121-1/+1
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* Update pre-commit hooks configuration to use `ruff` instead of `black`Jakub Marcowski2024-05-211-1/+1
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* Merge pull request #92116 from RadiantUwU/new_audio_iconsRémi Verschelde2024-05-203-3/+3
|\ | | | | | | Change the AudioStreamPlayer icons to be clearer.
| * Change the AudioStreamPlayer icons to be more clear.Radiant2024-05-193-3/+3
| | | | | | | | Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
* | Fix FileBrowse and FolderBrowse icon style fill not getting replacedChristian Kaiser2024-05-102-2/+2
| | | | | | | | The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead.
* | Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-0/+1
|/ | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Merge pull request #90645 from Malcolmnixon/unified-xr-trackersRémi Verschelde2024-04-222-0/+2
|\ | | | | | | Rework XR Trackers to have a common ancestor
| * Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-182-0/+2
| | | | | | | | drive node positions and visibility.
* | Make Advanced Import lights more like the mesh and material editorsJeronimo Schreyer2024-04-161-0/+1
|/ | | | Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-055-1/+24
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* Merge pull request #90080 from bruvzg/color_title_logoRémi Verschelde2024-04-041-1/+1
|\ | | | | | | [Project Manager] Replace title bar logo with color variant.
| * [Project Manager] Replace titlebar logo with color variant.bruvzg2024-03-311-1/+1
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* | Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-0/+1
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* | Merge pull request #89847 from GreenCrowDev/missing-bezier-handlesRémi Verschelde2024-04-041-0/+1
|\ \ | | | | | | | | | UX and stability improvements for `Path3D` node
| * | UX and stability improvements for Path3D nodematricola7872024-03-251-0/+1
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* | | Expose TileMapLayerGilles Roudière2024-04-031-1/+1
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* | Merge pull request #89711 from MewPurPur/fix-godot-logoRémi Verschelde2024-03-246-6/+6
|\ \ | | | | | | | | | Fix a pixel misalignment in the blue robot logo
| * | Follow up to blue robot icons optimizationMewPurPur2024-03-206-6/+6
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* / Add auto focus timeline and bezier scale on animation editorHilderin2024-03-192-0/+4
|/ | | | | | | | Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not. Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks. This should help with the issue #85826
* Merge pull request #64488 from reduz/interactive-music-take3Rémi Verschelde2024-03-134-0/+4
|\ | | | | Add interactive music support
| * Add interactive music supportJuan Linietsky2024-03-124-0/+4
| | | | | | | | | | | | | | | | | | | | This PR adds 3 types of audio streams used for interactive music support. * AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options. * AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams. * AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled. Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
* | Add browse folder and browse file iconsAdam Scott2024-03-122-0/+2
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* | SCons: Remove `run_in_subprocess` dependencyThaddeus Crews2024-03-111-12/+2
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* SCons: Ensure `with` statement where applicableThaddeus Crews2024-03-101-69/+64
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* Enforce `\n` eol for Python writesThaddeus Crews2024-03-091-1/+1
| | | | • Ensure utf-8 encoding if previously unspecified