Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #97824 from TokageItLab/retarget-modifier | Thaddeus Crews | 2024-11-26 | 1 | -0/+1 |
|\ | | | | | | | Add RetargetModifier3D for realtime retarget to keep original rest | ||||
| * | Add RetargetModifier3D for realtime retarget to keep original rest | Silc Lizard (Tokage) Renew | 2024-11-18 | 1 | -0/+1 |
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* | | Merge pull request #98446 from TokageItLab/look-at-modifier | Thaddeus Crews | 2024-11-12 | 1 | -0/+1 |
|\ \ | | | | | | | | | | Implement LookAtModifier3D | ||||
| * | | Implement LookAtModifier3D | Silc Lizard (Tokage) Renew | 2024-11-12 | 1 | -0/+1 |
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* | | Improve NavigationObstacle3D editor tooling | smix8 | 2024-11-12 | 1 | -0/+1 |
| | | | | | | | | Improves NavigationObstacle3D editing options inside the editor. | ||||
* | | Merge pull request #99013 from TokageItLab/fps-compat-toggle | Thaddeus Crews | 2024-11-11 | 1 | -0/+1 |
|\ \ | | | | | | | | | | Add FPS compatible option in second mode of the animation editor snapping | ||||
| * | | Add FPS compatible option in second mode of animation editor snapping | Silc Lizard (Tokage) Renew | 2024-11-12 | 1 | -0/+1 |
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* | | | Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally | Thaddeus Crews | 2024-11-11 | 1 | -0/+1 |
|\ \ \ | |/ / |/| | | | | | Make possible to favorite properties in the inspector | ||||
| * | | Make possible to favorite properties in the inspector | Michael Alexsander | 2024-10-28 | 1 | -0/+1 |
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* | | Add quad mesh to material preview | tetrapod00 | 2024-11-01 | 1 | -0/+1 |
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* | | Add "Game" editor for better runtime debugging | Michael Alexsander | 2024-10-30 | 4 | -0/+4 |
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* | Fix CheckButton mirrored icon in editor theme | Haoyu Qiu | 2024-10-07 | 1 | -1/+1 |
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* | Add markers to animation | chocola-mint | 2024-09-29 | 2 | -0/+2 |
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* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
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* | [FileSystem Dock] Add symlink indicator and tooltip. | bruvzg | 2024-09-06 | 1 | -0/+1 |
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* | Add separate timeline snapping control to Animation Editor | Kasper Arnklit Frandsen | 2024-09-02 | 2 | -0/+2 |
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* | `EditorHelpSearch` improvements | A Thousand Ships | 2024-08-28 | 2 | -0/+2 |
| | | | | | | | | * Adds all member types to empty search * Nests hierarchy adding constructors, methods, operators, etc. under a nested entry to reduce clutter Co-authored-by: MewPurPur <mew.pur.pur@gmail.com> | ||||
* | Merge pull request #94995 from Repiteo/scons/raw-cstrings | Rémi Verschelde | 2024-08-28 | 1 | -15/+5 |
|\ | | | | | | | SCons: Add method to generate raw cstrings | ||||
| * | SCons: Add method to generate raw cstrings | Thaddeus Crews | 2024-07-31 | 1 | -15/+5 |
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* | | Merge pull request #89265 from davthedev/spinbox-buttons-refactor | Rémi Verschelde | 2024-08-27 | 2 | -0/+2 |
|\ \ | | | | | | | | | | Improve SpinBox interaction, split arrows, add theme attributes | ||||
| * | | Improve SpinBox interaction, split arrows, add theme attributes | David Giardi | 2024-08-23 | 2 | -0/+2 |
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* | | Improve AudioStreamPlayer icons | Kongfa Waroros | 2024-08-19 | 3 | -3/+3 |
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* | | Make editor panel icons more discreet | eobet | 2024-08-16 | 6 | -6/+6 |
|/ | | | | | | | | | The Godot panel icons in the main editor window is very "shouty". In a dark theme, especially at 200% display scaling, it's a huge, bright and shiny, near white flashlight in your eyes. Also, not knowing what it was, I actually initially thought the icon was missing or bugged, as it's just a white square! | ||||
* | Fix AudioStreamPlayer icons, improve audio resource picker styling | Christian Kaiser | 2024-06-27 | 3 | -3/+3 |
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* | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 912 | -933/+912 |
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* | Fix EditorProperty spacing | passivestar | 2024-06-12 | 1 | -1/+1 |
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* | Update pre-commit hooks configuration to use `ruff` instead of `black` | Jakub Marcowski | 2024-05-21 | 1 | -1/+1 |
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* | Merge pull request #92116 from RadiantUwU/new_audio_icons | Rémi Verschelde | 2024-05-20 | 3 | -3/+3 |
|\ | | | | | | | Change the AudioStreamPlayer icons to be clearer. | ||||
| * | Change the AudioStreamPlayer icons to be more clear. | Radiant | 2024-05-19 | 3 | -3/+3 |
| | | | | | | | | Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com> | ||||
* | | Fix FileBrowse and FolderBrowse icon style fill not getting replaced | Christian Kaiser | 2024-05-10 | 2 | -2/+2 |
| | | | | | | | | The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead. | ||||
* | | Add PackedVector4Array Variant type | K. S. Ernest (iFire) Lee | 2024-05-03 | 1 | -0/+1 |
|/ | | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | ||||
* | Merge pull request #90645 from Malcolmnixon/unified-xr-trackers | Rémi Verschelde | 2024-04-22 | 2 | -0/+2 |
|\ | | | | | | | Rework XR Trackers to have a common ancestor | ||||
| * | Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵ | Malcolm Nixon | 2024-04-18 | 2 | -0/+2 |
| | | | | | | | | drive node positions and visibility. | ||||
* | | Make Advanced Import lights more like the mesh and material editors | Jeronimo Schreyer | 2024-04-16 | 1 | -0/+1 |
|/ | | | | Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | ||||
* | Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB | Silc Lizard (Tokage) Renew | 2024-04-05 | 5 | -1/+24 |
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* | Merge pull request #90080 from bruvzg/color_title_logo | Rémi Verschelde | 2024-04-04 | 1 | -1/+1 |
|\ | | | | | | | [Project Manager] Replace title bar logo with color variant. | ||||
| * | [Project Manager] Replace titlebar logo with color variant. | bruvzg | 2024-03-31 | 1 | -1/+1 |
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* | | Add GraphFrame and integrate it in VisualShader | Hendrik Brucker | 2024-04-04 | 1 | -0/+1 |
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* | | Merge pull request #89847 from GreenCrowDev/missing-bezier-handles | Rémi Verschelde | 2024-04-04 | 1 | -0/+1 |
|\ \ | | | | | | | | | | UX and stability improvements for `Path3D` node | ||||
| * | | UX and stability improvements for Path3D node | matricola787 | 2024-03-25 | 1 | -0/+1 |
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* | | | Expose TileMapLayer | Gilles Roudière | 2024-04-03 | 1 | -1/+1 |
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* | | Merge pull request #89711 from MewPurPur/fix-godot-logo | Rémi Verschelde | 2024-03-24 | 6 | -6/+6 |
|\ \ | | | | | | | | | | Fix a pixel misalignment in the blue robot logo | ||||
| * | | Follow up to blue robot icons optimization | MewPurPur | 2024-03-20 | 6 | -6/+6 |
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* / | Add auto focus timeline and bezier scale on animation editor | Hilderin | 2024-03-19 | 2 | -0/+4 |
|/ | | | | | | | | Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not. Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks. This should help with the issue #85826 | ||||
* | Merge pull request #64488 from reduz/interactive-music-take3 | Rémi Verschelde | 2024-03-13 | 4 | -0/+4 |
|\ | | | | | Add interactive music support | ||||
| * | Add interactive music support | Juan Linietsky | 2024-03-12 | 4 | -0/+4 |
| | | | | | | | | | | | | | | | | | | | | This PR adds 3 types of audio streams used for interactive music support. * AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options. * AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams. * AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled. Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise. | ||||
* | | Add browse folder and browse file icons | Adam Scott | 2024-03-12 | 2 | -0/+2 |
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* | | SCons: Remove `run_in_subprocess` dependency | Thaddeus Crews | 2024-03-11 | 1 | -12/+2 |
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* | SCons: Ensure `with` statement where applicable | Thaddeus Crews | 2024-03-10 | 1 | -69/+64 |
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* | Enforce `\n` eol for Python writes | Thaddeus Crews | 2024-03-09 | 1 | -1/+1 |
| | | | | • Ensure utf-8 encoding if previously unspecified |