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* Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky2021-09-091-0/+1
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| * Add Listener2Dkobewi2021-08-311-0/+1
* | Merge pull request #52277 from groud/implement_array_property_hintJuan Linietsky2021-09-074-0/+178
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| * | Implement properties arrays in the Inspector.Gilles Roudière2021-09-074-0/+178
* | | Merge pull request #52286 from nekomatata/restore-kinematic-bodyCamille Mohr-Daurat2021-09-062-0/+2
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| * | Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-312-0/+2
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* / Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew2021-09-055-0/+5
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* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-242-0/+0
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-242-0/+2
* Merge pull request #50752 from Phischermen/indeterminate_checkmark_apiRémi Verschelde2021-08-181-0/+1
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| * Added icons and API for indeterminate checkmarks for the Tree class.Kevin Fischer2021-08-161-0/+1
* | Fix missing and incorrectly named visual shader texture uniform iconsHugo Locurcio2021-08-184-0/+3
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* Merge pull request #51704 from Calinou/editor-icons-add-expressionRémi Verschelde2021-08-163-0/+3
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| * Add editor icons for VisualScript and VisualShader expression resourcesHugo Locurcio2021-08-163-0/+3
* | Merge pull request #51702 from Calinou/port-visual-shader-iconsRémi Verschelde2021-08-1629-0/+29
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| * | Port visual shader node icons from Godot 2.1.xHugo Locurcio2021-08-1629-0/+29
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* / Changes the icon of node arranger in GraphEdit/VisualScript/VisualShaderUmang Kalra2021-08-161-1/+1
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* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-0/+0
* Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde2021-08-112-2/+0
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| * Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-102-2/+0
* | Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee2021-08-101-0/+1
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| * Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra2021-08-111-0/+1
* | Change PrismMesh editor icon to look like a prism.John Wigg2021-08-091-1/+1
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* Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière2021-08-021-0/+1
* Merge pull request #50355 from Calinou/immediategeometry3d-remove-remainsK. S. Ernest (iFire) Lee2021-07-271-1/+0
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| * Remove the remains of ImmediateGeometry3DHugo Locurcio2021-07-111-1/+0
* | Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0Rémi Verschelde2021-07-151-0/+1
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| * | Add the ability to reorder arrays from the inspectorLightning_A2021-07-111-0/+1
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* | Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-iconRémi Verschelde2021-07-121-1/+1
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| * | Tweak the ORMMaterial3D editor icon to follow the Godot design guidelinesHugo Locurcio2021-07-111-1/+1
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* / Add an editor icon for the ImmediateMesh resourceHugo Locurcio2021-07-111-0/+1
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* Implement painting properties over TileSetsGilles Roudière2021-06-294-1/+3
* Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-164-0/+0
* Adding some more missing renames for Transform3D and QuaternionBastiaan Olij2021-06-151-0/+0
* update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew2021-06-091-0/+0
* Rename GI Classesreduz2021-06-054-0/+0
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-042-0/+0
* Flip 2D icon to match Godot's handednessAaron Franke2021-06-031-1/+1
* Merge pull request #44259 from gongpha/new-gradient-iconRémi Verschelde2021-06-032-2/+2
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| * New icons for Gradient and GradientTexture resourcesgongpha2020-12-152-2/+2
* | Merge pull request #49263 from Calinou/add-occluder3d-editor-iconsRémi Verschelde2021-06-032-0/+2
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| * | Add editor icons for Occluder3D and OccluderInstance3DHugo Locurcio2021-06-032-0/+2
* | | Improve radio checkboxes in the default editor themeHugo Locurcio2021-06-031-1/+1
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* | Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde2021-05-251-1/+1
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| * | Add TileMap grid editor settings.Gilles Roudière2021-05-251-1/+1
* | | Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio2021-05-242-0/+2
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* | Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde2021-05-24279-279/+279
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| * | Increase icon saturation by 30% for all editor iconsHugo Locurcio2021-05-11279-279/+279
* | | Tweak pressed CheckBox appearance in the editorHugo Locurcio2021-05-221-1/+1
* | | Add "Support Godot Development" option to the editor's Help menuHugo Locurcio2021-05-151-0/+1
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