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Redot Engine – Multi-platform 2D and 3D game engine
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post_import_plugin_skeleton_rest_fixer.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-13
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+214
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Add RetargetModifier3D for realtime retarget to keep original rest
Silc Lizard (Tokage) Renew
2024-11-18
1
-13
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+214
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Enforce correct type for silhouette filter.
Saracen
2024-08-31
1
-1
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+1
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ResourceImporterScene: Replace animation bool with an import type string enum
Aaron Franke
2024-08-27
1
-1
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+1
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rest fixer: Apply orthonormalized scale to anims
Lyuma
2024-05-16
1
-1
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+1
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Keep global rest of unmapped bones if no mapped bone descendants
yds
2024-05-07
1
-7
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+48
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Make silhouette fixer option visibility dependent on availability
Silc Lizard (Tokage) Renew
2024-05-07
1
-1
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+14
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Fix incorrect name of Basis global scale getter
Aaron Franke
2024-04-16
1
-3
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+3
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Fix 2 bugs with scale of position tracks in rest fixer
Lyuma
2024-03-30
1
-41
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+46
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Add rest fixer toggle to disable bone pose reset
Lyuma
2024-02-26
1
-6
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+38
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Move 3D scene import classes to their own folder
Aaron Franke
2024-01-04
1
-0
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+686