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path: root/editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-13/+214
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| * Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-13/+214
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Enforce correct type for silhouette filter.Saracen2024-08-311-1/+1
* ResourceImporterScene: Replace animation bool with an import type string enumAaron Franke2024-08-271-1/+1
* rest fixer: Apply orthonormalized scale to animsLyuma2024-05-161-1/+1
* Keep global rest of unmapped bones if no mapped bone descendantsyds2024-05-071-7/+48
* Make silhouette fixer option visibility dependent on availabilitySilc Lizard (Tokage) Renew2024-05-071-1/+14
* Fix incorrect name of Basis global scale getterAaron Franke2024-04-161-3/+3
* Fix 2 bugs with scale of position tracks in rest fixerLyuma2024-03-301-41/+46
* Add rest fixer toggle to disable bone pose resetLyuma2024-02-261-6/+38
* Move 3D scene import classes to their own folderAaron Franke2024-01-041-0/+686