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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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import
/
editor_import_collada.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Enhance thread safety of loaders and importers
Pedro J. Estébanez
2023-05-12
1
-7
/
+0
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add trimming option to cut un-keyed timeline before first key in gltf
Silc Renew
2022-11-29
1
-3
/
+3
*
Handle closed splines in Collada importer
Mark Riedesel
2022-10-24
1
-0
/
+6
*
Add a new HashSet template
reduz
2022-05-20
1
-6
/
+6
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-7
/
+7
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-21
/
+21
*
Import scenes as AnimationLibrary
reduz
2022-04-13
1
-21
/
+0
*
Implement Animation Libraries
reduz
2022-04-11
1
-1
/
+8
*
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Adam Scott
2022-03-24
1
-6
/
+5
*
Fix crash when importing DAE model
Haoyu Qiu
2022-02-19
1
-1
/
+1
*
Fix various typos
luz paz
2022-01-13
1
-1
/
+1
*
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-05
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-25
/
+25
*
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
1
-2
/
+2
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*
Remove node_hrcr hack
kobewi
2021-10-28
1
-2
/
+2
*
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clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-2
/
+1
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/
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-2
/
+2
*
collada: fix error in use of fix_transform.
Lyuma
2021-10-15
1
-1
/
+1
*
Add scene Post-Import Plugin support.
reduz
2021-10-15
1
-7
/
+7
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-10
/
+9
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-54
/
+75
*
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-13
/
+14
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-10
/
+10
*
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
Rémi Verschelde
2021-08-19
1
-30
/
+90
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Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-05-08
1
-30
/
+90
*
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Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
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Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
1
-2
/
+2
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Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-20
1
-2
/
+2
*
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
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/
/
*
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-2
/
+2
*
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Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-9
/
+9
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/
*
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-05
1
-1
/
+1
*
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-19
/
+45
*
Add additional index checks to COLLADA importer
Alex Hirsch
2021-03-07
1
-7
/
+14
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
1
-4
/
+5
*
Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-19
/
+20
*
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
1
-22
/
+9
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*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-22
/
+9
*
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Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
1
-2
/
+2
*
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-8
/
+8
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-51
/
+91
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-162
/
+0
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